02-12-2023, 08:58 AM | #1 |
Join Date: Feb 2023
Location: Orléans, ON, Canada
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Learning combat
Hi,
I'm trying to (re)learn GURPS combat. I'm limiting myself to what is in the Basic Set for now, and would like to build a solid understanding of it. To start, I created for myself a cheat sheet, as well as an example using a simple character (based on one of the examples in 3rd edition, migrated to 4th edition). I've uploaded both the cheat sheet and the combat example here. I don't know if anyone has a bit of time and wouldn't mind helping me by reviewing these and pointing out the various mistakes that I made so that I can improve? Although I suspect that the character(s) could have used better strategies, for now, I'm just trying to make sure I don't make mistakes in the way I do combat so I kept it very simple. Thanks, -D |
02-12-2023, 09:22 AM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Learning combat
When writing your own crib-sheets, it can be useful to have separate ones for melee and ranged combat. It makes them both simpler, at the expense of a little duplication.
Did you deliberately omit the +50% injury for cutting damage when A scores a hit in round 2? The same happens when A scores a hit in round 4. The first rules mistake I've spotted in the combat example is in Round 4, where C rolls a 10 on her attack, at a -3 penalty, and is claimed to miss. Since she has skill 16, and thus effective skill 13 with the penalty, she should have hit on that roll. The first tactical mistake is by A in round 4: all-out attacking when you have no armour, against an opponent with no shock penalty, is a bad idea.
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02-12-2023, 09:51 AM | #3 | ||||
Join Date: Feb 2023
Location: Orléans, ON, Canada
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Re: Learning combat
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Thanks so much for the feedback! |
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02-12-2023, 10:28 AM | #4 |
Join Date: Feb 2023
Location: Orléans, ON, Canada
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Re: Learning combat
Also, in this case, probably better to try to do impaling damage rather than cut damage with a knife since that is a x2 multiplier instead of 1.5... Anyway, they wanted to slash and cut rather than thrust and impale. Their prerogative, of course :-)
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02-12-2023, 10:35 AM | #5 |
Join Date: Feb 2023
Location: Orléans, ON, Canada
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Re: Learning combat
When doing an all-out attack with a knife, using the option to do double attacks, is it ok to first do a swing (cut) and them a thrust (imp) for the second? I would think so since they don't specify otherwise in the book. Seems very cinematic to do that, particularly when the last attack takes care of the opponent...
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02-12-2023, 10:55 AM | #6 | |||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Learning combat
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It's much easier to get someone to collapse unconscious than it is to kill them. They start having to make HT rolls every second to stay conscious when they reach 0 HP; they don't have to roll to avoid dying until they reach -1xHP, and they don't automatically die until they reach -5xHP. The best way to do combat for realistic GURPS characters involves sneaking up on opponents, ambushing them, and otherwise getting unfair advantages. Wading into fights, D&D style, will get you into trouble unless you're highly skilled, well-equipped and have a fair grasp of the appropriate tactics. Quote:
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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02-12-2023, 12:36 PM | #7 |
Join Date: Feb 2023
Location: Orléans, ON, Canada
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Re: Learning combat
Thanks. Another question: when she did all-out attack (double), can her foe defend against both attack (in effect doing two defenses on her turn) or only the first one?
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02-12-2023, 12:53 PM | #8 |
Join Date: Aug 2006
Location: L.I., NY
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Re: Learning combat
Any character who can defend (if they didn't all out attack, for example), can defend against as many attacks as are made on them. Using the Basic Set rules. They are limited to one block, and each parry after the first is penalized. Dodges are unlimited.
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02-12-2023, 01:03 PM | #9 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Learning combat
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It doesn't even sound cinematic to me. The fighter slashed with the knife until he met resistance, then stabbed forward. Each attack interacts with DR and wounding modifiers separately, of course.
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02-12-2023, 01:03 PM | #10 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Learning combat
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Because these example characters have no encumbrance and are at -1 to parry with their knives, their dodges are as good as their parries; armoured fighters with larger weapons and shields tend to have Parry and Block rolls better than their Dodge. With more combat options active, it is possible to do multiple Parries, at increasing penalties, and given a shield, multiple Blocks, also at increasing penalties. Fighting multiple opponents is dangerous, because you run out of good active defence options.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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