01-15-2023, 07:37 PM | #11 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Making EM Guns Viable in Space Combat (3e)
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You also talked about range, and in space the range of a projectile is "until it hits something" so maybe this term means something different to you.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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01-15-2023, 07:44 PM | #12 | ||
Join Date: Jun 2020
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Re: Making EM Guns Viable in Space Combat (3e)
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... though what I'm getting from Anthony is, 'once DEWs become viable, go straight to DEWs and kick KEWs to the curb' in terms of cannon. I was thinking of making them akin to 'shotguns': they might not be able to hit as far as their rifle counterparts but pack a hefty punch when they hit. Especially useful in areas like the rings of the gas giants, where 'lol multi-megameter sniping' isn't as viable to give an example. |
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01-15-2023, 07:48 PM | #13 | |
Join Date: Jun 2020
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Re: Making EM Guns Viable in Space Combat (3e)
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01-15-2023, 08:06 PM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Making EM Guns Viable in Space Combat (3e)
No, it's "once missiles become viable, go straight to missiles". Missile vs DEW is a trickier subject.
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01-15-2023, 08:14 PM | #15 |
Join Date: Jun 2020
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Re: Making EM Guns Viable in Space Combat (3e)
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01-15-2023, 08:17 PM | #16 |
Join Date: Jan 2006
Location: Central Europe
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Re: Making EM Guns Viable in Space Combat (3e)
And obligatory reminder that as Agamegos says, "interesting human stories" and "combat between spacecraft in a universe like our universe" are a contradiction in terms.
Games like Attack Vector: Tactical and Children of a Dead Earth try but even then they have to move the decimal points in the direction of drama (and they are wargames, not stories about people).
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
01-15-2023, 08:19 PM | #17 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Making EM Guns Viable in Space Combat (3e)
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Incidentally, neither one produces remotely interesting combat. Space is about the most boring combat environment possible, and it's mostly complex environments that result in interesting tactics. |
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01-15-2023, 08:24 PM | #18 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Making EM Guns Viable in Space Combat (3e)
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My understanding is that air-to-air combat has been dominated by guided or seeking missiles since at least the 1980s (to the extent that it happens at all). An early example was the Iraqi air force covering their invasion of Iran finding that its aircraft kept exploding with no sign of the enemy; Iranian fighters with the Shah's NATO kit were spotting and killing them with missiles before they could be detected. After a little of that, the Iraqi air force became cautious.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 01-15-2023 at 09:43 PM. |
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01-15-2023, 09:19 PM | #19 |
Join Date: Aug 2007
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Re: Making EM Guns Viable in Space Combat (3e)
[QUOTE=GURPS Fox;2465996
So you're telling me to just give up on KEW cannon entirely? .[/QUOTE] For evasive targets? Yes. You could bombard fixed targets with them or use them in situations where the engagement range is artificially shortened. However, "effective" range is still probably a flight time under 1 second.
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Fred Brackin |
01-15-2023, 09:36 PM | #20 | |
Join Date: Aug 2007
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Re: Making EM Guns Viable in Space Combat (3e)
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Sidewinder D (heat seeker used by US forces in the late 60s) was finicky but usably dangerous. Sidewinder J (used by British forces in the Falklands c. 1980) was pantingly eager to go go kill its' targets at about 3x the range as D. Still heat seekers though. In Desert Storm (c. 1990) the Allied score was 26 kills for radar missiles, 6 for heat seekers (and at least 2 of those were by the Royal Saudi AF) and maybe 1 helicopter gunned down by an A-10. Many of the radar kills were at night too and from single-seater fighters. No guy-in-back needed.
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Fred Brackin |
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em guns, gauss weapons, gurps 3e, railgun, space |
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