11-27-2022, 01:10 PM | #1 |
Join Date: Dec 2012
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Skills for Underground Construction
From dugout shelters, to WWI trench lines and Viet Cong tunnel networks, to the mansion-like Great Smials of Tolkien's Took family, holes in the ground (or the sides of hills) to live or work in are things that may be important for PCs and NPCs in role-playing games. How are they made (game-mechanically), though?
There does not appear to be a 'Digging' skill in GUPS, which on the one hand makes sense as it's 'unskilled labour,' but on the other hand, it seems to me like some sort of HT-based 'digging' skill would make sense for much the same reasons that Hiking and Running are HT-based. Basic Entrenching is probably covered by Soldier, but you probably need something like Professional Skill: Miner to know where and how to shore up tunnels so that they don't collapse on you (and indeed, miners have created some pretty elaborate places deep below the grass). The trench lines of late-WWI were quite elaborate, with shelves and bed-nooks dug into the sides of trenches, and even large subsurface rooms for storage, meetings, kitchens, and officers' quarters. When the guns weren't too loud, soldiers might have imagined themselves as being part of some strange community who simply chose to live underground (it is very much to Tolkien's credit that he was able to make something so beautiful out of the trauma the war gave him). Designing underground dwellings probably involves something like Architecture (Underground), though there may be a better name for the specialization, and for magical folk who live under the hill, perhaps some form of Symbol Drawing (Sacred Architecture). Artist (Sculpting) is likely involved in decoration, but might also be used to make stone furniture. What other skills, techniques, or similar might be involved? How might this work, if for example the PCs were members of a halfling or dwarf community settling in a new location?
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11-27-2022, 01:17 PM | #2 |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Skills for Underground Construction
Professional Skill (Mining) is certainly how I'd do it, and seems something of a no-brainer for what is after all a highly technical job.
For military trenchwork, though, Engineer (Siege) sounds about right.
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11-27-2022, 01:29 PM | #3 |
Join Date: Aug 2007
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Re: Skills for Underground Construction
There are Engineeer specializations that cover these things. P.190 gives you (Combat) which covers trenches and (Mining) for "underground structures".
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Fred Brackin |
11-27-2022, 04:17 PM | #4 |
Join Date: Jul 2006
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Re: Skills for Underground Construction
You can probably do basic entrenchment with Soldier if you've been in any army that experienced WW1 as it's taught in basic by most of them (although you might need to be qualified infantry before it becomes a no-roll task). Engineer (Combat) sounds about right for more extensive works, although anyone who understands groundwork (mining or civils) should probably be able to figure it out easily enough.
If you really want to drill down (ahem) you'll probably have gangs of labourers (with or without Digging), possibly lead by those with Professional Skill: Mining and the project overseen by one or more Engineers. Fantasy dwarves probably have all three skills and so work a lot more efficiently - hobbit builders probably take a lot of tea breaks. |
11-27-2022, 04:55 PM | #5 |
Join Date: Jun 2006
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Re: Skills for Underground Construction
All of the skills for building structures seem to be somewhat missing. What do you roll against to build something above ground? I guess if I had to pick something RAW for the underground structure, I'd use the same one I'd probably pick for that - either Masonry or Architecture.
I do think there is good case to be made that was the *intent* of Architecture (it being a craft and not the design skill the description makes it sound like justifying why it's easier than Engineer, and why it slots into the Mechanic/Repair skill default slot for Engineer (Civil)). Both Masonry and Architecture are a good choices too because both are almost always already on the list of recommended skills for Dwarves, which is probably the place most gamers are likely to be looking for and not finding a building construction or mining skill. I do think Mining/TL would be a reasonable enough addition if you are willing to go with something entirely new. It's actually kind of odd nobody caught it when looking over Engineer, given that Engineer (Mining)'s lack of a craft default sort of stands out. Though admittedly it's not the [only] one lacking one.
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11-27-2022, 05:13 PM | #6 | |||
Join Date: Dec 2012
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Re: Skills for Underground Construction
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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11-27-2022, 05:21 PM | #7 | |
Join Date: Aug 2004
Location: traveller
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Re: Skills for Underground Construction
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Note that Low Tech Companion 3 covers much of this discussion, including skills for building trades. |
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11-27-2022, 06:30 PM | #8 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Skills for Underground Construction
Do you own GURPS Underground Adventures? It discusses some aspects of this, in terms of perks and skills. Driving (Construction Equipment), Engineer (Civil, Combat, or Mining), Forced Entry [specifically the skill for breaking up hard soil or rock efficiently], Masonry, Mechanic, and Navigation (Underground) all have applications, and there are several techniques for Masonry. And it seems generally like the logical place to start.
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11-27-2022, 08:36 PM | #9 | |
Join Date: Dec 2012
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Re: Skills for Underground Construction
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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11-27-2022, 10:07 PM | #10 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Skills for Underground Construction
Engineer (Mining) p. B190 covers designing underground structures.
Engineer (Civil) p. B190 would be important for infrastructure and the building of an underground community. It defaults from Architecture at -6. Architecture I think would help in making the buildings more pleasing and functional, wheras Engineer (Mining) is probably more spartan and focusing on stability. Digging has no skill in GURPS Basic but good rules on pages B350-351. Carpentry and Masonry seem to be the primary building and construction rather than design skills here. Professional skills are good for the bulk of the labor force. For ideas on construction times and more depth in general, Low-Tech and iots companions are going to be helpful, as is Underground Adventures,
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digging, labourer, lifting st, skills, trained strength, worldbuilding |
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