08-06-2022, 02:18 PM | #31 | |
Join Date: Feb 2008
Location: The Athens of America
|
Re: [Spaceships] Million Merchant Marathon
Quote:
I could see a boring game that would focus on Chartered Public Accountancy...but for every such example I can think of a couple that could or might be fun. Trading Places could have been a boring explanation of the futures market... Edit: Further thought; I am no lawyer but looking as a historian at the number of things the Federal Government is involved in via the Commerce Clause is truly breathtaking. https://en.wikipedia.org/wiki/Commerce_Clause
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman Last edited by Witchking; 08-06-2022 at 02:22 PM. |
|
08-06-2022, 02:44 PM | #32 | |
Join Date: Jun 2013
|
Re: [Spaceships] Million Merchant Marathon
Quote:
Personally, I suspect the race itself wouldn't be very interesting to game out, just a minor diversion that amounts to "Here is a low-paying-but-reliable contract, roll well and you can get a bonus for getting there first." But I can see plenty of complications that could arise (some of which wouldn't be appropriate for the crew of one of the ships involved to do anything about). One would be a distress signal popping up, with the PC's ship being the one in the best (or perhaps only) position to respond. This could be another participant - perhaps they got sloppy trying to get there first and now something has broken down - or an uninvolved vessel (or even a station). Do the PC's give up their chance to win the prize in order to investigate and render aid, or just keep going and leave the other crew to their fate? Might it actually be a decoy - either by pirates wanting to prey on the participants, or by another participant who is obsessed with being the victor? Are the PC's even legally (or contractually) allowed to ignore a distress signal - and if they aren't but they want to anyway, how can they get away with it? Another option would be to have some maniac (or, rather, group thereof) decide it would be a great idea to murder a large number of people and create a Kessler event in Venus' orbit, and so enters the race with a vessel bristling with hidden weapons. Just as the race starts, the ship opens fire, attempting to kill as many of the participants as possible before the particle accelerators serving to propel the ships can reposition and reconfigure to blast the saboteur out of the sky. A final, for now, idea: with Venus' orbital defense systems occupied being used to accelerate all the ships involved in the race (I figure all those particle accelerators must have some purpose when there isn't a race going on), someone - probably, as above, someone who entered as a participant - takes advantage of the distraction to deliver an illicit payload down to Venus. The fact they couldn't get it there through typical black-market channels would mean it's got to be something serious - perhaps a Von Neumann machine designed to completely overrun Venus (and possibly spread beyond).
__________________
GURPS Overhaul |
|
08-07-2022, 03:40 AM | #33 | |||||||||
Join Date: Mar 2013
|
Re: [Spaceships] Million Merchant Marathon
Quote:
For point 3, yeah that was my thinking as well, bummer guess Venus is left with those long days. Quote:
Quote:
Quote:
No to both lasers and microwaves, they would take thousands of years to get rid of the atmosphere Quote:
Quote:
Quote:
Quote:
Quote:
|
|||||||||
08-07-2022, 05:58 AM | #34 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: [Spaceships] Million Merchant Marathon
Quote:
Quote:
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
||
08-07-2022, 10:17 AM | #35 | |
Join Date: Jun 2013
|
Re: [Spaceships] Million Merchant Marathon
Quote:
A setup like this really calls for having a large number of particle accelerators in orbit, to be able to handle accelerating and decelerating vessels that are coming through. And, in a setting where civilians can own spacecraft, you have a need for planetary defenses - even around a world that is being terraformed, because a few dozen RFG strikes (which anyone with a spacecraft can manage) can absolutely wreck whatever infrastructure you've got set up (and kill a good chunk of your million-strong workforce), and some maniac is going to think doing so is a grand idea. So - have a bunch of particle accelerators in orbit, with the idea being that they'll typically serve for accelerating and decelerating spacecraft, and they can also serve for planetary defense.
__________________
GURPS Overhaul |
|
08-07-2022, 10:36 AM | #36 |
Join Date: Aug 2007
|
Re: [Spaceships] Million Merchant Marathon
<shrug>The last Traveller game I was in fell apart when the GM realized how much math was involved in a Free Trader game. I didn't find it burdensome but his eyes glazed over.
Buying and selling and trading is a game in itself in Traveller but it's mostly not a roleplaying game.
__________________
Fred Brackin |
08-08-2022, 05:01 AM | #38 | ||
Join Date: Mar 2013
|
Re: [Spaceships] Million Merchant Marathon
Quote:
Quote:
Right, but it provides the backbone for another adventure. |
||
08-08-2022, 07:05 AM | #39 | |
Join Date: Jun 2013
|
Re: [Spaceships] Million Merchant Marathon
Quote:
But maybe I'm coming at this from the wrong direction. Are you going for realism here, or are you wanting more cinematic pay-no-attention-to-the-math-behind-the-curtains play?
__________________
GURPS Overhaul |
|
08-08-2022, 09:34 AM | #40 |
Join Date: Sep 2007
|
Re: [Spaceships] Million Merchant Marathon
It seems that the game has to be cinematic enough that the something can threaten the outcome, and that the PCs can do something to improve their chances. If it's a straight race, then the game has the Cold Equations problem.
I also don't understand how the PCs can afford to take time off to have any sort of adventures. There's not really anywhere "along the way" from Venus to Mars, other than an extremely fortuitous Earth-Luna position. (There's probably some wacky flyby scenarios that might involve Mercury or Jupiter or whatever, but I'm not competent to calculate those. But even if there were such, it'd just serve as a Great Filter for the racers; everyone who thinks of it winds up in the winning pack -- see the Cold Equations problem -- while everyone else automatically loses.) If the timing of the race is at all close, then you can't stop for a side quest, or you just lose the main one. The game would have to be cinematic enough that your hotshot pilot or brilliant engineer is somehow going to speed the ship up or make the route shorter to make up the time, unrealistic as that is. The description reminds me more of "Around the World in 80 Days". That's a race with side adventures being the main point. But it's also a setting where the travel is extremely unpredictable and erratic, with a fair portion of the adventure happening precisely because the racers don't have access to the latest and greatest technology means of transport (like railways and steamships) on demand. Missed connections, scrambling for alternate routes, and so on. But the PCs aren't carrying all that nitrogen in their steamer trunks while negotiating to hire one of the few sporadic tramp freighters going in their general direction. There's a million ships making exactly the same trip they are, all of them already full. To me, a race sounds more like one event in a campaign than the basis of the whole campaign. The suspense of the race would seem to have to come mostly from skulduggery on the part of the competitors, perhaps politics and bureaucracy in getting a nitrogen contract in the first place (nods at Traveller's "Exit Visa" adventure). Once the ships launch, about all you've got to work with is the discovery of sabotage or stowaways. (And of course the nitrogen pirates, no doubt would-be competitors that didn't make it through the bureaucracy stage.) |
Tags |
spaceships, terraforming |
Thread Tools | |
Display Modes | |
|
|