08-05-2022, 10:21 PM | #21 | |||||
Join Date: Mar 2013
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Re: [Spaceships] Million Merchant Marathon
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08-05-2022, 10:35 PM | #22 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Spaceships] Million Merchant Marathon
Running bulk freighters is not in general going to be an interesting game, though it can be the backdrop for something more exciting.
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08-05-2022, 10:44 PM | #23 | |
Join Date: Aug 2007
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Re: [Spaceships] Million Merchant Marathon
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It's also one of those "Space" things where you ask "Why are there humans involved in this?". Races are also pretty hard to make into actually interactive rpg stuff. It was one of SJ's genius moments when he decided in Car Wars to sideline the going in circles and just have the cars shoot at each other. It's also a problem that a solar system government big enough to be funding (and presumably supervising) this sort of terraforming will be squashing any Player Character shennaigans. Of course,a society wealthy enough to be able to afford this sort of thing usually does not have that much use for terraformed planets.
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Fred Brackin |
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08-06-2022, 05:18 AM | #24 | |||||
Join Date: Mar 2013
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Re: [Spaceships] Million Merchant Marathon
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They are unlikely to be that wealthy when they start. |
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08-06-2022, 06:52 AM | #25 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Spaceships] Million Merchant Marathon
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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08-06-2022, 07:34 AM | #26 | |
Join Date: Aug 2004
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Re: [Spaceships] Million Merchant Marathon
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If a "mass" within the Sun's gravity well slows down - its orbital speed around say, Venus, will not be that OF Venus, but will work such that the ship will begin to "fall" towards the Sun. If I recall correctly, solar sails can be used to slow a ship just as much as it can accelerate a ship. Which means, it will fall into the sun, and require that the pilot plot a course to insure that his speed is no lower than that of Mercury if he doesn't want to get any closer to the sun than Mercury. Yes, it likely helps if your course doesn't point you straight at the sun despite being at the speed of Mercury, but that's not something I will go into. ;) From there, the thrust from the Solar Sails will intensify due to the inverse square of the distance law until the ship reaches the maximum velocity possible from the use of its solar sails. Not sure what that velocity will do where it comes to reaching the orbit of Mars or what have you... In theory? Your solar sail ships may NOT need to utilize Hohmann transfer orbits. Sadly, I don't have the math background to determine if this is feasible or not. The real problem however, is - the closer you dive towards the sun, the hotter your vessel becomes. I'm not certain what the safest approach is to the sun - nor what the actual orbital times will be. As for harvesting the Atmosphere of Venus - some time back, I read about a tether ssystem for which ships could aim for the tether that is at the end of a long cable connected to a satellite. Is there any reason you can't simply have Venus orbital stations with tethers that reach into the atmosphere, and suck atmosphere up? Yes, there will be drag involved, but if you're going to use a solar screen to hide Venus from the sun's full sunlight, I think you may have some options here. For example, what could you do with a bank of solar panels large enough to hide Venus from the Sun? Could those solar panels power some high powered lasers whose only goal is to accelerate the solar sails of ships moving away from the orbit of Venus? What about microwaves being beamed into the atmosphere of Venus - where the skimmers dive into the atmosphere of Venus, use a portion of the atmosphere as reaction fuel powered by microwave powered ships (broadcast power) and have them bring up a fair amount of atmosphere back into orbit? Those skimmers would need a maintenance crew to keep them in top shape, and they likely require someone to operate them remotely (would YOU want to land on Venus due to a ship malfunction?!!) But here is where things can become even more interesting... what if you used the energy from the solar shade, to power maglev launch systems? The problem will be - what will you launch, and where will you get the material for the containers that you're launching? If these "containers" are launched on a ballistic trajectory - they don't even really NEED a ship to get them to where they're going. They just need a ship to collect the containers that were launched. Just brainstorming here. I haven't the foggiest notion on what materials are used for solar panels, and whether the amount necessary to create the solar shade will be present in significant amounts to be worth the while. |
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08-06-2022, 09:10 AM | #27 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: [Spaceships] Million Merchant Marathon
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But that's me, and my opinion shouldn't matter if you players think it is interesting. However, you asked, and I don't think it's a particularly interesting premise: what's the challenge here? Where are the opportunities for shenanigans and reversals? As I indicated, I am currently running a tramp freighter game, and these are the things we've done: * Intercept another tramp freighter to deliver a repossession team on board, and incidentally defend it from attack by pirates * Smuggle 50 tons of highly enriched uranium (HEU), and deal with the consequences of the fact that the only people that are illegally transporting HEU are pirates * carry a load of freight that the shipper neglected to mention contained genetically modified gladiator apes for arena battles, and have the apes' containment systems fall apart almost at the end of the journey and the apes get loose and start wrecking the cargo hold * smuggle a huge load of precious metals, and fend off hijackings and pirate attacks and hijackings during pirate attacks because the PCs are bad at screening their passengers Some of these plots have worked better than others, but they've all been entertaining. Shipping bulk N2 on Hohlman transfer orbits doesn't sound entertaining.
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08-06-2022, 01:17 PM | #28 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Spaceships] Million Merchant Marathon
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08-06-2022, 01:30 PM | #29 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: [Spaceships] Million Merchant Marathon
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A run of solely mercantile pursuits would likely be dull, but commerce can take you to the strangest places.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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08-06-2022, 01:56 PM | #30 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Spaceships] Million Merchant Marathon
Commerce can be a good excuse to take you interesting places where you do interesting things, but that's not actually a game about commerce, it's a game that's using commerce as a backdrop.
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