06-21-2022, 03:39 PM | #11 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: DFRPG Camp
Today was the second day of our second week-long session of RPG camp. We've got eleven kids this time. To our amazement, one of them flew in from New York just to participate in this camp with a Minnesota friend of his. Pretty fun to attract someone from out of state!
Things that have gone well:
Things that could go better:
You All Meet at a ... Marketplace! We had two veterans from our first camp last summer at one of the tables for our intro adventure. Since we ran it last year, I wanted to change it up so it wouldn't feel like they were playing the same adventure twice. On the fly, I transformed the inn into a small town marketplace. Instead of a well, there was an obelisk in a fountain. This gave us ample time for roleplaying in the market (especially fun for the kleptomaniacs) instead of in the common room. When the Bad Things started happening, the obelisk grew into a tower with an ominous balcony at the top. Instead of climbing down the well, they climbed up the tower. The ceramic idol looked different and was in a different sort of room. To my delight, the two students had no idea that it was the same scenario as last year. On another note, my son invited a bunch of kids from the first camp over last week to continue their adventures. They had a good time and hope to keep going in the future. One of the kid's parents told me that he enjoyed reading the DFRPG rules and that they had played as a family over the weekend. It made such a difference that we provided them with boxed sets this year. That's a requirement for the future. |
06-21-2022, 04:25 PM | #12 |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: DFRPG Camp
Where was this when I was a kid?
More seriously, do you have a stable enough curriculum, schedule, and process that this can be replicated?
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06-25-2022, 08:32 PM | #13 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: DFRPG Camp
I know. This is part of why I'm running it. It's the sort of thing that I wish had been offered when I was growing up. I'm also continually amazed at how "cool" RPGs have become. There's not nearly as much social stigma around the hobby as there used to be. We've had a bunch of kids sign up just because they thought it sounded interesting; they had no prior experience and no sense that it was "too nerdy" or anything.
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With that said, we do hope to share an overview of where we ended up on our third iteration of the camp, particularly in terms of schedule and process. Probably in this thread soonish. |
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06-25-2022, 09:02 PM | #14 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: DFRPG Camp
Couple of other reflections after the week drew to a close:
Finally, I wanted to share a positive experience I had with one of our groups on Friday. I spent most of the day being the GM for one of our tables that had been struggling a bit. They started off by asking for more "puzzles." So I dropped them into the biggest cliche of them all: They woke up in the dungeon, captured by a mad archmage and forced to solve puzzles and overcome obstacles to escape (or die trying...). I even had the archmage's face appearing on the walls to taunt them. The whole thing went... just ok at first. One kid was really into logic puzzles. The other two were far shyer and less engaged. I kept trying (and mostly failing) to find ways to bring their characters into the spotlight. Finally, for the last encounter, I spent time looking over their character sheets and fell back on one of GURPS' great strengths: the many hooks that Disadvantages provide. I noticed that two characters had a phobia of machinery. So, of course they had to land in a room with a massive steampunk machine that was doing something diabolical. (A pipe of concentrated evil was flowing from it.) Rolling against phobia rolls was fun for the two PCs, and the third got to take the lead a bit since she wasn't afraid of it (and had Curiosity to boot). I didn't really have a plan in mind, but just described lots of gonzo stuff that they could mess with. All three characters had plenty to do, dodging jets of steam and massive pistons while trying to sabotage the machine. Eventually, they froze a coolant pipe, causing it to burst. As the machine started overheating, a bronze spider technician came in to fix it. One of the shy kids realized that she had a levitation spell that could affect the spider. It was unlikely that she would succeed against its resistance, though, since her skill was 13 vs. its 15 ST. But luck was with her: the spider rose into the air, utterly helpless with no ranged attacks. She was pleased as punch. The machine exploded and they escaped from the mad archmage (for now!). It was telling to me that the best encounter of the bunch was one that I generated on the fly based on their character sheets. All of the other ones came from books that I had lying around. Good puzzles and challenges, but they didn't grab the protagonists directly. Something to think about for future camps. |
06-26-2022, 12:07 PM | #15 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: DFRPG Camp
Quote:
The head instructor at Asfolk is a gamer as well, so this would be up his alley as well as mine.
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06-26-2022, 02:16 PM | #16 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: DFRPG Camp
Quote:
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07-06-2022, 11:53 PM | #17 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: DFRPG Camp
I just got around to reading this thread.
I always enjoy hearing about your experiments and adventures, Dalin. |
08-09-2022, 02:00 PM | #18 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: DFRPG Camp
I received a surprise email from one of our RPG campers who has started a new DFRPG campaign with a bunch of other alums. I love it that a week long introduction to dungeon fantasy somehow led to this premise:
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08-13-2022, 04:44 PM | #19 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: DFRPG Camp
Rereading some of this thread, I realized that I never posted the notes about our "curriculum" such as it is. This is how we organized things this year.
Supplies for each camper:
We adjusted our plans on the fly as needed, but I think this is close to how we ran things: Monday
Tuesday
Wednesday
Thursday
Friday
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08-13-2022, 08:23 PM | #20 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: DFRPG Camp
I love this so much. I have no more to say to that. Maybe an emoji? Yes. That'll do. I <3 this.
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camp, dfrpg, kids, new players |
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