04-13-2022, 08:23 AM | #21 | |
Banned
Join Date: Apr 2022
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Re: Ideas for a New long-term Campaign
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"Special operations deployments tend to be much shorter, perhaps only three to six months, but reset and training cycles in between are much shorter, often resulting in operators who deploy every other year, or more." From 1:3 deployment-to-dwell ratio to be standardized under DoD policy starting in Nov By Meghann Myers |
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04-13-2022, 08:26 AM | #22 |
Join Date: Oct 2018
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Re: Ideas for a New long-term Campaign
Yeah, also the OP explicitly asked about the statistics in the statblock being reasonable at the end. Though the second question, making an equally strong criminal, hasn't been tackled in this thread yet.
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04-13-2022, 08:26 AM | #23 | |
Banned
Join Date: Apr 2022
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Re: Ideas for a New long-term Campaign
Quote:
actually I did not want to put a limit on the budget of the player characters. As long as they make sense, I've preferred to leave that decision up to the players. There will be those who make petty criminals, and those who make "superspies" in the style of Jason Bourne. What is really difficult for me is to conceptualize a character that can rival this one, because I don't think there are facilities or intensive training programs for criminals. |
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04-13-2022, 08:31 AM | #24 | |
Banned
Join Date: Apr 2022
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Re: Ideas for a New long-term Campaign
Quote:
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04-13-2022, 08:36 AM | #25 |
Banned
Join Date: Apr 2022
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Re: Ideas for a New long-term Campaign
Well, anything is suitable. From South American drug cartels, to African warlords, Middle Eastern terrorists, Chechen death squads, humanitarian aid groups, Interpol agents, municipal police, SWAT teams, etc. Players are free to create their own factions, based on the real world, or fictional within the sense of reality.
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04-13-2022, 08:39 AM | #26 | |
Join Date: Nov 2015
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Re: Ideas for a New long-term Campaign
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That said, there most definitely are training facilities for rival agencies, and even criminal groups might have their training programs, plus a life on the line might hone a few skills. |
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04-13-2022, 08:40 AM | #27 |
Join Date: Oct 2018
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Re: Ideas for a New long-term Campaign
Anyway, on the topic of an equally powerful criminal, I think what you might want to try is to make the criminal not equally skilled but rather less "skilled" but have a significant leg up Anna in terms of advantages either physical or social.
You could also justify having more points in martial arts(even in styles with weapon components) than spec-ops because generally they get into a lot more brawls |
04-13-2022, 08:50 AM | #28 |
Join Date: Jun 2013
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Re: Ideas for a New long-term Campaign
There's nothing really preventing a former soldier - special operations or otherwise - from going criminal, particularly if they are able to get involved with organized crime (or form a group with their old spec-ops buddies, like an evil variant of the A Team). And, with a pool of previously-trained operators to draw from, such organizations certainly can - and have - set up their own training schools. Particularly for a cinematic setting wherein "superspy" is an available character archetype, I see no issue with such operators functioning equally well on all sides of the conflict.
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04-13-2022, 09:18 AM | #29 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Ideas for a New long-term Campaign
As far as a rival goes, a good quality intel Ally Group, a well-equipped good quality field support Ally Group, and a highly specialized infiltration sniper specialist (with perfect hair) would be able to take her down quite handily.
In GURPS, no mundane human who puts herself in combat situations is safe from a well placed bullet. |
04-13-2022, 09:19 AM | #30 |
Join Date: Mar 2008
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Re: Ideas for a New long-term Campaign
An interesting character idea might be the best thief because their family has been for generation. The old TV show It Takes a thief, Alexander "Al" Mundy, whose father Alister "Al" Mundy had been the best, and his father Albrecht "Al" Mundy before him. So no training school but home schooled by the best with generations of experience to pass on.
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