02-19-2022, 04:55 PM | #11 |
Join Date: Jan 2019
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Re: RPM Invisibility rituals
I've also been always concerned about the Transmogrification spell and the "You don't pay for Altered Traits for the Transform effect, unless it's positive template". So, turning my enemy into a slug would be "Greater Transform Body (8) + Duration, 10 minutes (1) + Range, 20 yards (6) + Subject Weight, 300 lbs. (3). 54 energy (18×3)". And it's effectively a "save or die" spell, because I can kill the slug after the encounter with my bare foot. Transmogrification with an area of effect wouldn't be much more expansive, but would solve entire encounters, unless enemies have some counter-magic or very high resistance.
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02-19-2022, 05:00 PM | #12 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: RPM Invisibility rituals
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02-19-2022, 06:08 PM | #13 | ||
Join Date: Jan 2019
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Re: RPM Invisibility rituals
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Mute's rules are also mostly in the disadvantage and are not used anywhere else in general rules I can remember. So, you should pay for it, right? So, making someone mute would be more expensive, then making them blind. Seems wrong. Quote:
Say, I want to toughten my skin with Lesser Strengthen Body. +2DR with tough skin is implicit to it, and it's not under the subject's control. High Pain Threshold has some rules in different places all over GURPS, it's implicit to making the subject feel less pain with Lesser Destroy Body, and it's not controlled by the subject - I could give it to some masochist and he'll be upset. Don't I pay Altered Traits for it? Extra Arm also has some rules outside of the advantage, and it's implicit to growing an arm with a Greater Transform Body effect. But it's under the subject control, so you should pay for Altered Traits for it, right? So, giving Invisibility would be cheaper then growing an extra arm, even if the former is more expansive as an advantage and arguably is more useful in a lot of situations. I've always thought of Altered Traits modifier as a matter of balance, and if I'd use it selectively, it'd fail it's job. Something about it seems wrong. Other examples like Flight, Telekinesis or Telepathy are obvious: If you don't add the Flight Altered Trait, then it's not a Flight - it's Telekinesis, and you could use Levitation for yourself - it takes concentrate maneuvers. So, adding Flight is more expensive, but better for the flight. If you don't add the Telekinesis Altered Trait, than you can move only the subject of the spell, and can't throw it for damage (unless you paid for Damage). You also pay for moving speed, range and weight. If you add Telekinesis Altered Trait, you'd be able to move and throw any object for the duration of the spell. So, again, it's more expensive, but mostly better. It's very similar for the Telepathy. Without Altered Trait you can communicate only with the subject; with it - with anyone. Invisibility doesn't seem to follow the same pattern, as doesn't Blindness (and Deafness, and Mute and so on). |
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02-19-2022, 07:27 PM | #14 | |||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM Invisibility rituals
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See above.
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02-19-2022, 08:21 PM | #15 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: RPM Invisibility rituals
Altered Traits if it benefits you is an easier test, for sure.
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02-20-2022, 01:19 AM | #16 |
Join Date: Jan 2019
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Re: RPM Invisibility rituals
I think so too, thanks!
For me it seems that Path of Energy is nearly perfect to do the exact Telekinesis as it is - some external power moving an object. And there is an example in the RPM book that you can launch an object in the air - wouldn't some more control make it exact Telekinesis? |
02-20-2022, 01:24 AM | #17 |
Join Date: Jan 2019
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Re: RPM Invisibility rituals
I know it, but turning anyone into a frog is basically winning him in the fight. Why is it cheaper then to impose any other disadvantage, like the said Blindness (if I am right and you need Altered Traits for Blindness, of course)? Is it only because of how bothersome would be to calculate templates?
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02-20-2022, 01:34 AM | #18 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM Invisibility rituals
Groovy Quote:
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02-20-2022, 02:00 AM | #19 | |
Join Date: Jan 2019
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Re: RPM Invisibility rituals
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Is it because of some balance concerns or something else? For now it seems logical for me to allow it, and I don't really see anything unbalancing. I want to understand the reasons behind your opinion to make my own decision. |
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02-20-2022, 02:23 AM | #20 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM Invisibility rituals
It messes with play balance when you can have one Path do the things other Paths are supposed to do. There are no reasons except that I tried it in game and it made an issue.
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