02-17-2023, 09:26 AM | #31 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Hexagram (general comments, all issues)
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02-18-2023, 12:47 AM | #32 |
Join Date: Feb 2023
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Re: Hexagram (general comments, all issues)
I also want to be a member over here.
Last edited by Arshi; 02-18-2023 at 12:56 AM. |
02-18-2023, 05:48 AM | #33 | |
Join Date: Oct 2015
Location: New England
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Re: Hexagram (general comments, all issues)
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02-27-2023, 07:05 PM | #34 |
Join Date: Sep 2019
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Re: Hexagram (general comments, all issues)
Sorry if this is a poor place to post this but I haven't been getting answers elsewhere.
I paid for a copy of Hexagram #9 several months ago (as an add-on to another kickstarter) and was accidentally sent #8 instead. I reported this three months ago and was given a response and assigned ticket #29304. But I have yet to receive Hexagram #9. Also, the ticket response made it seem like maybe he thought I needed #10 which I don't. I received #10 just fine. I've emailed and messaged about once a month but no response. I would still love to get Hexagram #9! |
02-28-2023, 08:25 AM | #35 |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Hexagram (general comments, all issues)
Something similar happened with my kickstarter order. I got a ticket # and everything was resolved in a few weeks.
Check your spam folder (and "updates", "promotional" etc. depending on your email client) for anything from "help@sjgames", there may be a reply you missed. If there's nothing there, email them again, maybe to a different, but still appropriate, address. They'll make it right. |
03-01-2023, 01:07 AM | #36 |
Join Date: Sep 2019
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Re: Hexagram (general comments, all issues)
Thanks tomc, I just heard from them so they are on it. I had heard from them initially and then nothing for three months and hadn't been sure who else to email. Oh well, mistakes happen and things fall through the cracks some times. No gamers were harmed in the process.
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03-02-2023, 04:38 PM | #37 |
Join Date: Aug 2004
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Re: Hexagram (general comments, all issues)
Well shoot. I got notified the Hexagram #11 campaign was ending in a few hours while I was at work and missed the deadline to pledge. Can I preorder and get the microquests still somehow?
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03-27-2023, 02:34 AM | #38 | |
Join Date: Feb 2023
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Re: Hexagram (general comments, all issues)
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04-02-2023, 02:27 AM | #39 | |
Join Date: Apr 2023
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Re: Hexagram (general comments, all issues)
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Aero |
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04-20-2023, 08:33 AM | #40 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Hexagram (general comments, all issues)
Heaxgram 11: Only two articles really seem to warrant errata, Oswolt's talents are written up in a wordy non-standard style and one other article: https://www.hcobb.com/tft/adventure_...tml#Hexagram11
The rest of the issue has some great concepts, but could use some more integration into TFT. Whataboutism casting Light on the heads of the Link Boys (pg 18), or even worse Dark Vision? These Street Children seem rather non-Cidri specific in general. What are the legal, guild, and social protections for these orphans that keep them from being kept as Drain Strength batteries? (Excellent case for Wizard Priests right there, that also have more general Streetwise of course.) The source of the abilities of the book monsters on page 4 isn't revealed. Perhaps tsukumogami exist in Cidri, but books are some of the only objects that are preserved long enough to come alive? My suggestion would be to apply the Bad Luck Die (pg 10) to a random member of the party whenever a critical spell failure is rolled, and apply the omen within a day or two. Expanding Summoning (pg 28) leaves it up to the GM to account for the special abilities of the creatures. You can read the "points" as the Firepower rating for example. https://www.hcobb.com/tft/firepower.html
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fantasy, hexaagram, magic, melee, rpg, tft, the fantasy trip, zine, zines |
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