10-26-2021, 08:26 AM | #11 |
Join Date: Oct 2015
Location: New England
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Re: Staff Countermeasures
One spider, perhaps.
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10-26-2021, 10:28 AM | #12 |
Join Date: May 2015
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Re: Staff Countermeasures
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10-26-2021, 11:10 AM | #14 |
Join Date: Jun 2008
Location: Boston area
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Re: Staff Countermeasures
Henry has a point that Fire is being used in a way that's not obviously kosher with RAW. Things like lighting a torch are surely easier than lighting a held staff in battle. So, there are a few issues to settle.
(1) A torch is made to stay lit and a staff isn't. It doesn't naturally burn as easily as an enemy's beard either. I don't see that as relevant. Fire lasts for twelve turns and can be cast on anything, flammable or not (how many labyrinth floors are flammable). In that time, the staff would surely catch fire. (2) A staff in the middle of battle is an unusual target. So is an enemy's beard. You could, if you wished, attach an additional difficulty to casting the spell in this way, but I wouldn't. I'd allow it. I don't see any other issues. Besides, it's good to encourage cleverness. It's also nice to find a way to defang powerful wizards, so long as you can sidle up next to them (the specialized uses of fire have a one-hex range). |
10-26-2021, 12:33 PM | #15 |
The Fantasy Trip Line Editor
Join Date: May 2021
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Re: Staff Countermeasures
It is a clever use.
But if you allow Fire to set a 12-turn fire on anything within Creation-spell range that is not naturally flammable, then Fire goes from being a very effective general-purpose spell, to a spell that at best requires the GM to figure out how to handle situations like foes' weapons or clothes being on fire, to at worst, a spell that can more or less kill anyone for 1 ST at no DX penalty, unless they find some way to put out fire that supposedly sticks to anything, such as their head. If the spell were designed to be able to keep dangerous fire on people or their weapons, it would say so, as that would be super-effective (46 damage over 12 turns, for 1 ST, no range penalty). Seems to me it only allows 12-turn fuel-less fires to be started on the ground, or to try to start fires (but not maintain them) elsewhere. One still needs to figure out what the distinction is, exactly. Perhaps it needs to be on an object or the ground, and if the object moves, the fire stops, so it can't be so easily a much-better-than-Drop-Weapon spell, nor a super-deadly "you are on fire" spell. |
10-26-2021, 12:53 PM | #16 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Staff Countermeasures
I see three listed uses of the Fire spell.
A: A full minute of fire in one or more full hexes within creation spell range. or B: An instant spark within one hex that does no damage but can set one very flammable item on fire. This would almost always have to be prepared, for example opening a book or unrolling a scroll. or C: The dreaded Brand enchantment (which doesn't start on fire)
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-HJC |
10-26-2021, 02:44 PM | #17 | ||
Join Date: Oct 2015
Location: New England
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Re: Staff Countermeasures
Quote:
Quote:
If the Powers That Be think using the spell offensively like this is out of keeping with the designer's intentions, I humbly suggest that the beard-lighting part of the spell description be listed under errata. |
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10-26-2021, 02:48 PM | #18 | |
Join Date: Jun 2008
Location: Boston area
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Re: Staff Countermeasures
Quote:
But I'd rule that a (wooden) staff is flammable enough that a controlled fire could be started. All of the controlled versions of fire are smaller than the generic output and I sure wouldn't think they would cause the same amount of damage. They'd also be easier to extinguish than the garden variety. Your restriction that if the object moves, the fire is extinguished, makes the spell less useful (and less charming) as a cigar or torch lighter. |
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10-26-2021, 03:24 PM | #19 | ||
The Fantasy Trip Line Editor
Join Date: May 2021
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Re: Staff Countermeasures
Quote:
Quote:
No, I just meant something like what you wrote above: that a "controlled use" would start the fire, but wouldn't artificially keep the fire going for 12 turns despite a lack of fuel. |
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10-26-2021, 03:59 PM | #20 |
Join Date: Jun 2008
Location: Boston area
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Re: Staff Countermeasures
Yeah, I think we're in agreement.
I think our apparent disagreement was because I mentioned the 12 turn duration of garden-variety Fire in order to suggest that it could be used to start a fire on items slower to light than a torch, cigar or beard, but that mention suggested we could cast fire on a sword and it would burn for 12 turns. That would be a very good spell in that case. So, there's some wiggle room about just how flammable an item should be to use the controlled version of Fire. I'd allow a wooden staff. I might allow a door, but the garden-variety Fire would probably be more useful there. I wouldn't allow one to start a cat on fire -- unless it was one of those too-precious longhairs, but that's more about just desert than principled rule interpretation. |
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countermeasures, creativity, magic, problem-solving, wizards |
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