10-10-2021, 12:40 AM | #21 | ||
Join Date: Jun 2020
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Re: Ultra-short duration pulse lasers
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10-10-2021, 01:49 AM | #22 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Ultra-short duration pulse lasers
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10-10-2021, 10:14 AM | #23 | |
Join Date: Jul 2008
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Re: Ultra-short duration pulse lasers
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"The light in the vacuum ultraviolet, extreme ultraviolet, and soft x-ray region of the spectrum has unique properties that render death rays that use pulses of these wavelength significantly different from the effects of near visible blasters.... They easily penetrate the energetic plasmas they create, allowing the beam to pass through and drill deeply."
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-10-2021, 02:04 PM | #24 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Ultra-short duration pulse lasers
That's talking about penetrating atmosphere, not penetrating armor. And in fact they still have to let the channel evacuate, plasma at the density of room temperature air will still block them pretty effectively (the difference is that plasma at 1% of the density of room temperature air will block visible light but won't be super effective against the shorter wave radiation).
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10-10-2021, 05:35 PM | #25 | |
Join Date: Jul 2008
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Re: Ultra-short duration pulse lasers
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Here's the entire paragraph that the latter sentence I quoted is in: "Air is transparent to the light of blasters, but the plasma the blaster pulse creates when incident upon condensed matter is opaque to their light. As a result, a thin layer of plasma absorbs all the light and then violently explodes. Ray beams have the opposite issue. They easily penetrate the energetic plasmas they create, allowing the beam to pass through and drill deeply. However, non-ionized matter of all kinds is essentially opaque to these radiations - including air. Consequently, the ray beam has to "burn" through air, ionizing it to a plasma state in order for the beam to penetrate." "Pass through and drill deeply" is plainly talking about what happens at a surface, in contrast to the immediately preceding description of what happens to a 'blaster' at a surface.
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game mechanics, gurps 3e, lasers, pulse lasers |
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