10-09-2021, 07:42 PM | #11 |
Join Date: Aug 2007
|
Re: Ultra-short duration pulse lasers
Concentrating all the energy into a shorter pulse should probably get you a higher armor divisor as it becomes harder for material substances to resist even briefly. It shouldn't do more HP though.
__________________
Fred Brackin |
10-09-2021, 07:50 PM | #12 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Ultra-short duration pulse lasers
Yes, but "the energy has greater effect if it's delivered quickly" doesn't equate to "more energy was delivered."
__________________
Bill Stoddard I don't think we're in Oz any more. |
10-09-2021, 08:29 PM | #13 | ||||
Join Date: Jun 2020
|
Re: Ultra-short duration pulse lasers
Quote:
Quote:
At least that's what the article implied. Quote:
Quote:
|
||||
10-09-2021, 08:59 PM | #14 | ||
Join Date: Jul 2008
|
Re: Ultra-short duration pulse lasers
Quote:
And regardless of whether the same energy in a shorter pulse causes greater damage, it doesn't stop being the same energy! Quote:
Chains of very short pulses in quick succession, hitting in the same place, can cause penetration by each successive pulse cratering the bottom of the crater from the preceding pulse.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
||
10-09-2021, 09:02 PM | #15 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Ultra-short duration pulse lasers
You get somewhat different penetration mechanisms, but ultrashort pulses are actually prone to wasting energy superheating a very narrow surface layer. The main reason to use ultrashort pulses is if you want to take advantage of atmospheric self-focusing.
|
10-09-2021, 09:42 PM | #16 |
Join Date: Jun 2020
|
Re: Ultra-short duration pulse lasers
From what I understand, that's not exactly the case, especially when you go to the shorter wavelengths (i.e. UV and X-Ray)... but I've lost the links to the articles (constantly changing internet can make things vanish).
|
10-09-2021, 10:17 PM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Ultra-short duration pulse lasers
The basic problem is that it takes a while for material in the path of your beam to move out of the beam, and while there's an upper limit to how much energy it can absorb, that upper limit is very very high. Thus, the normal drilling mechanism is 'apply energy, wait for the superheated material to exit the hole, repeat'; you can add more energy to get the material out of the hole faster, but doing so is extremely inefficient. Short wavelength penetrating radiation lets you heat a thicker layer at every pulse but doesn't otherwise evade this fundamental limit.
|
10-09-2021, 10:51 PM | #18 | |
Join Date: Jul 2008
|
Re: Ultra-short duration pulse lasers
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
10-09-2021, 11:07 PM | #19 | ||
Join Date: Jun 2020
|
Re: Ultra-short duration pulse lasers
Quote:
Quote:
|
||
10-10-2021, 12:04 AM | #20 | |
Join Date: Jul 2008
|
Re: Ultra-short duration pulse lasers
Quote:
If you look inside the link, it describes the relevant wavelengths as "vacuum ultraviolet, extreme ultraviolet, and soft x-ray"
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
Tags |
game mechanics, gurps 3e, lasers, pulse lasers |
Thread Tools | |
Display Modes | |
|
|