06-07-2021, 06:40 PM | #21 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Rain in the real world and GURPS MAGIC
Quote:
The "radius" of a hexagon in this analysis is one-half the distance from the hexagon's central point to the central point of an adjacent hexagon. That seems the most natural extension of the concept.
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06-07-2021, 06:42 PM | #22 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Rain in the real world and GURPS MAGIC
Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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06-07-2021, 11:02 PM | #23 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Rain in the real world and GURPS MAGIC
Quote:
It all boils down to how spell area within a hex is handled. If it exactly covers a hex ("because its magic") then you have these things that look like somebody used hexagons instead of squares in Minecraft. But if the area actually is a circle then it either doesn't cover the entire area or there is spill over. The easiest way to see this is to use nothing more than a hex grid, a straight edge, and a compass and do the following: 1. Take the straight edge and find the center - either with the compass only method compass only method or by breaking it down to its 6 triangles. 2. Take the compass and using the distance from the center to a side and draw a circle. 3. Take the compass and using the distance from the center to a vertex draw a circle. The distance between the two circles is the area in question.
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create water, gurps magic, rain |
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