05-27-2021, 10:05 AM | #31 | ||
Join Date: Jun 2013
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Re: Very variant spell magic
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GURPS Overhaul |
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05-27-2021, 10:17 AM | #32 | |
Join Date: Jul 2005
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Re: Very variant spell magic
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05-27-2021, 10:21 AM | #33 | |
Join Date: Aug 2007
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Re: Very variant spell magic
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If it simply is not possible to mett the demand (for Halt Aging or any pother hogh ep item) it's probably because this world is limited in magic rather than just highly variant. If the only thing enchnting is used for is to produce those "This item enables you to cast spell x" that's just adding a barrier to casting spell x even at 100 pts/day. The reduction to 100pts/day makes high cost/permanent benefit magic items much more attractive than ."casts spell x" items.
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Fred Brackin |
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05-27-2021, 10:34 AM | #34 | |
Join Date: Jul 2005
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Re: Very variant spell magic
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05-27-2021, 10:57 AM | #35 | |
Join Date: Aug 2007
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Re: Very variant spell magic
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That first healer mage whose body starts making "Snap! Crackle! Pop!" noises when he gets up in the morning is going to decide that aging is a thing that should be prevented.
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Fred Brackin |
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05-27-2021, 11:54 AM | #36 | |
Join Date: Jul 2005
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Re: Very variant spell magic
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05-27-2021, 11:59 AM | #37 |
Join Date: Sep 2007
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Re: Very variant spell magic
This is a desired conclusion, which is fine. We're just pointing out that the setting parameters as described so far do not actually lead to that conclusion. There are lots of ways to deal with the discrepancy (including just ignoring it, always a popular option when it comes to magic, though more problematic if your players are the sort to ask annoying questions rather than just run with the setting's genre conventions).
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05-27-2021, 12:14 PM | #38 | |
Join Date: Jul 2005
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Re: Very variant spell magic
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05-27-2021, 01:07 PM | #39 | |
Join Date: Jun 2013
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Re: Very variant spell magic
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*As I noted before, skill 12 in an Average skill is good for Average wage, and every +1 to skill or to difficulty is +1 SSR to wages. Skill 15 in a VH skill is therefore +5 SSR (+3 for skill level, +2 for skill difficulty), or x15 to wages. Average yearly wage for TL 4 is 800*12 = 9,600, and x15 to that is $144,000, as opposed to the $960,000 yearly wage for Filthy Rich.
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GURPS Overhaul |
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05-27-2021, 01:53 PM | #40 |
Join Date: Jul 2005
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Re: Very variant spell magic
That surcharge only applies to longer projects, more than a week or two. Shorter ones, like the Minor Healing wand, allow breaks between. To be honest, I'm not even sure what's in dispute at this point.
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Tags |
enchanting, enchantment-only magery, magic, oco (enchantment), spell, spell casting, variant rules |
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