05-01-2021, 12:53 PM | #21 |
Join Date: Aug 2004
Location: U.K.
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Re: [Basic] Advantage of the Week: Medium
As the name perhaps implies, Medium really seems to be designed for games with a "classical spiritualist" view of spirits, which is to say mostly spirits of the dead, which dwell in a very abstract and vaguely defined "spirit realm" in which distance doesn't mean very much - so if the spirit of Julius Caesar hears you (and hasn't Moved On to a Higher Realm, in which case, forget it), he can reach you if he chooses, even if you are on the Moon. But because spirits are so abstract and vaguely conceived, you can't really go statting them up as characters; they do very little conventional character stuff apart from talking to people.
And even if other spirits exist, such as angels, demons, or elementals, Medium may not even interact with them at all. That's the work of ritual magicians. It might actually be better to restrict Medium to such settings, where "communication with spirits" is limited to seances performed by weirdo specialists and only achieves limited results. In a cosmology with lots of different spirits running around being stattable characters with Always On Intangible, powers that interact with them would be built in more specific detail.
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05-01-2021, 02:01 PM | #22 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Advantage of the Week: Medium
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In a way this case highlights the important question of what spirits exist in the setting. Because going into hardcore animism can make it more commonly applicable than a setting where only spirits around are the ghosts and those are rare. |
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05-01-2021, 02:22 PM | #23 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Advantage of the Week: Medium
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05-01-2021, 03:41 PM | #24 |
Join Date: Aug 2018
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Re: [Basic] Advantage of the Week: Medium
has anyone been able to construct medium like it was a metatrait built from other abilities like Detect and Affliction?
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05-02-2021, 11:45 AM | #25 |
Join Date: Jul 2008
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Re: [Basic] Advantage of the Week: Medium
Medium seems like a 'plot device' advantage to a large extent. There's very little a PC can do to make it useful, because it's got almost no 'hard' effects. It just provides an opening for the GM to have spirits volunteer useful information.
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05-02-2021, 12:31 PM | #26 | |
Join Date: Aug 2018
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Re: [Basic] Advantage of the Week: Medium
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H17's "Visual" enhancement on medium only costs 5 points (50% of 10) compared to the 15 points that See Invisible (Ghosts) would cost and there's some clear overlap... Perhaps the "while communicating with them" caveat is more limiting than See Invisible? Not sure what the parameters of that would be, like "I need to be hearing them talk" or "they need to be hearing me talk" ? If we assume that See Invisible has unlimited sight range then inheriting some kind of 'communication range' from medium would explain why Visual would cost less. Manifestation has a 1-yard range for example, so maybe it's See Invisible with a 1-yard max for +50% ? |
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05-02-2021, 05:41 PM | #27 |
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Advantage of the Week: Medium
Would you actually need it if you had a spirit ally? Telling the GM that I have a spirit friend who can't really help me out physically but is an 'exotic face' that can communicate with me sounds like a very competent Ally with Special Abilities, and that might more than make up for the entirety of Medium (which, at triple the cost, makes sense).
Of course, that might require an Unusual Background, which sounds like UB: Medium... |
05-02-2021, 08:04 PM | #28 | |
Join Date: Aug 2018
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Re: [Basic] Advantage of the Week: Medium
If they aren't able to verbally communicate with you, then yeah.
Otherwise they'd just silently help you to the best of their ability. Quote:
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05-03-2021, 10:01 PM | #29 |
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Advantage of the Week: Medium
Those both sound like different things that Ally can allow, albeit at likely higher point totals. Also, as a GM, I'm not sure I'd want the player taking a spirit ally that can't communicate with them aside from it being Secret (which I had assumed was a modifier for Ally but looks like it's only on Patron and Enemy).
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05-04-2021, 02:35 PM | #30 | ||
Join Date: Aug 2018
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Re: [Basic] Advantage of the Week: Medium
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The problem I guess is you can't exactly come to the aid of someone you can't perceive, so it might make sense to obligate someone to take the Minion enhancement so they're not docked CP for not rescuing the invisible ally they don't know about. Quote:
B33's "Secret Advantage" might turn out to be an ally if the GM wanted it to be. If you don't take it as Secret then I think it means the player knows about the ally even if the character doesn't. To reflect "player knows PC doesn't" situations, someone had suggested to me in a previous thread to take "Delusion: I don't have X advantage" to reflect that, as it's probably otherwise assumed that non-amnesiac characters are aware of all the traits they have. IE if you have a ghost ally helping you and you think something other than a ghost could explain your good fortune then you have "Delusion: there's no ghost helping me out" perhaps? That might be quirk-level though because B130 suggests reaction penalties when others notice the delusion, but I can't see anyone thinking badly of you for not believing in your ghost helper which you can't perceive (you can't see invisible) but the observer can (they can see invisible) since that skepticism is pretty standard. For example if squirrels are actually messengers from God and you have "Delusion: squirrels aren't messengers from God" those who know the Truth of Squirrel probably aren't going to react badly to your skepticism because how could you possible know? |
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advantage of the week, medium, path/book magic, spirits |
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