04-20-2021, 06:08 PM | #61 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Create Food and it's effect on infrastructure
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04-20-2021, 08:09 PM | #62 |
Join Date: Mar 2008
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Re: Create Food and it's effect on infrastructure
If you are using RPM making 30 pounds of food is only a +1 energy. So create enough for three of you and then let someone else create the next day etc. and back to you on day four.
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04-20-2021, 10:42 PM | #63 |
Join Date: Jan 2018
Location: Cidri (exact location withheld)
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Re: Create Food and it's effect on infrastructure
Regarding magic's effect on world development, I look at it this way:
1. The pseudo-medieval (or Bronze Age, etc) is the end result desired for storytelling or atmosphere purposes 2. Magic which would disrupt this if it were common, is therefore not common 100% the story and desired world comes first, not the "rules as physics engine". Done. |
04-21-2021, 05:24 AM | #64 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Create Food and it's effect on infrastructure
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- Would this kind of magic disrupt the end result I want? Am I sure that there wouldn't be unforeseen applications that bright players would immediately notice, even if as of now they escape me, the designer? |
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04-21-2021, 08:09 AM | #65 | |
Join Date: Jun 2013
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Re: Create Food and it's effect on infrastructure
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I mean, if using RPM, there's no limit to how many times you can create food (outside of the time required to gather energy, anyway). It's just that you need to create it with a Duration of 3 days or more. You could easily just do the ritual 3 times a day (for each of breakfast, lunch, and dinner), and so long it had a Duration of 3 days or longer, you'd be fine. Of course, you'd be feeding multiple people with each casting, as IIRC you can create up to 10 pounds without needing to feed any more energy into the ritual.
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GURPS Overhaul |
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04-21-2021, 10:24 AM | #66 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Create Food and it's effect on infrastructure
Suppose there are only a few mages or shamans or whatever with this power and they must abide by a series of Gaes-like rules? That could be the setting of a quest to restore the magic.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
04-21-2021, 11:38 AM | #67 | |
Join Date: Jul 2006
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Re: Create Food and it's effect on infrastructure
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Probably the most famous examples in Western culture would be Manna (which rotted if stored overnight except at Shabat or if placed in The Ark) or the miracles where Jesus fed four thousand on one occasion and five thousand at another, by infinitely subdividing existing food (although interestingly both of these latter miracles did generate a significant surplus so perhaps if you get a powerful enough caster...). Maybe the miraculous catches of fish and the turning of water into wine count as well? It does appear that Jesus respected Maslow's hierarchy when it came to dealing with his congregation. The only other such miracle I can think of from pagan sources would be the goats of Thor, but there may be others. The Sampo produced "meal" but didn't see much action. Was the cornucopia meant to be an actual thing? |
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04-22-2021, 04:19 AM | #68 |
Join Date: Sep 2019
Location: UK
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Re: Create Food and it's effect on infrastructure
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
04-22-2021, 01:36 PM | #69 | |
Join Date: Jun 2010
Location: Alsea, OR
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Re: Create Food and it's effect on infrastructure
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04-26-2021, 10:42 PM | #70 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: Create Food and it's effect on infrastructure
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Tags |
food, food preparation, magic, world design |
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