04-16-2021, 08:26 AM | #41 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Create Food and it's effect on infrastructure
Actually some complications can be made from folklore. There can be sacred high-mana zones, Fisher Kings that cannot leave a certain territory, cannot dispense with his regalia, whatever. Invocations of a Corn King at planting and harvest.
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04-16-2021, 01:55 PM | #42 |
Join Date: Aug 2004
Location: Saint Louis or thereabouts
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Re: Create Food and it's effect on infrastructure
The thread reminds me of the warnings in some works against accepting food and drink from the fairy-folk. Getting a mouthful of beetles and leaves might be the least of your troubles.
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04-16-2021, 05:25 PM | #43 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Create Food and it's effect on infrastructure
That's another thing that could be related.
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04-16-2021, 05:36 PM | #44 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Create Food and it's effect on infrastructure
It's kind of fitting that book came out while I was thinking about this XD
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As for the whole slave labor thing, I'm not even quite sure how to put my thoughts into what I think of that. |
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04-17-2021, 05:39 AM | #45 | |
Join Date: Sep 2019
Location: UK
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Re: Create Food and it's effect on infrastructure
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I love the comments about the possible ways in which making food by magic might not be straightforward.
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04-17-2021, 08:15 AM | #46 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Create Food and it's effect on infrastructure
Quote:
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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04-18-2021, 05:02 AM | #47 |
Join Date: Sep 2019
Location: UK
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Re: Create Food and it's effect on infrastructure
Oh, goodness, yes, I'd forgotten about the fireworks being from the Mountain. I think the wilds were supposed to be somewhat less wild after the goblins and wolves had been almost wiped out in the Battle of Five Armies and the Kingdom under the Mountain was going again (until Sauron went seriously into action), but still, that's a heck of a journey.
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04-18-2021, 08:53 AM | #48 |
Join Date: Sep 2007
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Re: Create Food and it's effect on infrastructure
Not to mention Thranduil being at least somewhat less hostile while also being more able to patrol, and the Necromancer having been evicted and thus concentrating his efforts in his new abode rather than mirking up the Greenwood.
Plus, it may be somewhat less enticing for spiders to attack a wagon full of explosive fire projectors and rockets than some dwarves (and a hobbit) with hand weapons and thrown rocks. (Assuming they weren't actually escorted by a demigod with the Ring of Fire.) |
04-18-2021, 11:45 AM | #49 |
Join Date: Jun 2006
Location: Earth, mostly
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Re: Create Food and it's effect on infrastructure
The trip may have been, as you say, unusually hazardous, but I'm pretty sure everything between the Lonely Mountain and the Shire has come to understand that attacking an old man in a grey robe and pointy hat is also unusually hazardous. They may not know the name "Gandalf" (or "Mithrandir"), or for that matter even have a language, but everything knows that that shape is dangerous.
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04-18-2021, 12:47 PM | #50 | ||
Join Date: Jun 2013
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Re: Create Food and it's effect on infrastructure
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... Of course even if magic is able to supply the necessary food, water, and raw materials to keep a city going, there are at least three very important resources one could fight over - location, location, and location. Areas that are more defensible against monster attacks, or where there is a monster shortage, would be in high demand, and if you've outgrown your own bastion of safety, you may need to take over someone else's. Weren't the spiders only a problem when the dwarves (+hobbit) left the path to try to beg food from the elves? I thought the paths of Mirkwood were safe (due to enchantment, patrols, etc), but you were in trouble if you strayed. It's been a loooong time since I read The Hobbit (or LotR for that matter), however.
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food, food preparation, magic, world design |
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