04-15-2021, 03:49 PM | #31 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Create Food and it's effect on infrastructure
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Bill Stoddard I don't think we're in Oz any more. |
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04-15-2021, 08:35 PM | #32 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Create Food and it's effect on infrastructure
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In the Second Age there was a symbiotic relation with allied men in which food was exchanged for technology. As it happens those were the same men that provided cavalry when they went on campaign because Dwarves were primarily good as infantry. There are also hints of that in LotR ("All such things they could obtain in traffic") although in that case it wasn't referring primarily to food if I recall. Basically they had a favorable trade balance with agricultural peoples.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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04-16-2021, 02:58 AM | #33 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Create Food and it's effect on infrastructure
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Once that sets the war ball rolling, it remains to be seen if Create Food also starts a boom in further magical reasearch, which means an overall post-scarcity economy. If it does, there's no need to make war for gold, iron, timber, wool, coal and oil. Because you'll be producing those magically, or have magical heating, transportation etc. But if you only have magical food, well... you'll still want those other resources, and if your population grows explosively because there's no food shortage ever, you will soon deplete your own forest of timber, or exhaust your gold mine. At that point, you'll look around, and maybe your neighbor still has some forests or mines... Last edited by Michele; 04-16-2021 at 03:01 AM. |
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04-16-2021, 03:03 AM | #34 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Create Food and it's effect on infrastructure
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04-16-2021, 03:52 AM | #35 | |
Join Date: Sep 2019
Location: UK
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Re: Create Food and it's effect on infrastructure
The arrangements of the Elves (at least, the Elves of Mirkwood) in The Hobbit are even more puzzling.
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
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04-16-2021, 04:42 AM | #36 |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Create Food and it's effect on infrastructure
So are you saying the Aboriginal Australians' wasn't a civilization? Some people will probably disagree with that.
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04-16-2021, 06:46 AM | #37 |
Join Date: Jul 2006
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Re: Create Food and it's effect on infrastructure
Anthropologically a culture, not a civilization - apparently building cities is the defining factor for a civilization (or it used to be, I may be out of date).
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04-16-2021, 07:19 AM | #38 | |
Join Date: Jun 2013
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Re: Create Food and it's effect on infrastructure
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GURPS Overhaul |
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04-16-2021, 08:15 AM | #39 |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Create Food and it's effect on infrastructure
Sure! As I said, some people will disagree.
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04-16-2021, 08:22 AM | #40 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Create Food and it's effect on infrastructure
I think it's because "civilization" implies a claim of superiority and it is unfashionable (and probably not a good subject for further discussion here), to imply the potential superiority or inferiority of societies. Whatever.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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food, food preparation, magic, world design |
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