04-12-2021, 02:32 PM | #11 | |
Join Date: Jun 2013
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Re: Create Food and it's effect on infrastructure
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04-12-2021, 03:44 PM | #12 | |
Join Date: Jun 2006
Location: Earth, mostly
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Re: Create Food and it's effect on infrastructure
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If you break the laws of Man, you go to prison. If you break the laws of God, you go to Hell. If you break the laws of Physics, you go to Sweden and receive a Nobel Prize. |
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04-12-2021, 03:45 PM | #13 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: Create Food and it's effect on infrastructure
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Due to the metaphysics of the setting, yes contraception is very easy. |
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04-12-2021, 04:57 PM | #14 |
Join Date: Sep 2018
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Re: Create Food and it's effect on infrastructure
Magic also carries it's own complications.
Despite being miraculous, Magic can only be performed by some people and there are limits to magic just like arable land has limits. Magic may shortcut a year-long-journey from farm-to-table but there are limits in any magical system to how much magic can be used in a cycle and magic used for food is sacrificed in other fundamentals. If every mage that can make food does there is still an upward limit of how many people can be fed and chances are that limit is much higher than every available person working fields and tending flocks, even in a high magic setting. There are also shortages that could affect magic, spell components or ambient energy could become scarce leading to starvation. There will still be scarcity on some level. There is also a factor of quality. Magical food is unlikely to be the equal of quality grown food. Even if magical food is not illusory in nutritional value it may not have much flavor. Most magically created items can only be constructed as well as the know-how of the spell caster and most magic users aren't bohemians or artists. The things that make them magically apt aren't the things that make one a good cook, if only for lacking the time needed to dedicate yourself to the discipline of cooking. Most magical food would likely be edible enough but not that great. There would likely be a contingent of snobby foodies who feel that food the old fashion way tastes better and there would be a few elite food magicians who are also skilled cooks with discerning palettes that wizbang amazing dishes. |
04-12-2021, 09:35 PM | #15 |
Join Date: Aug 2007
Location: Denver, CO
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Re: Create Food and it's effect on infrastructure
A few ideas that seem obvious to me:
Even if parts of it are silly, the idea is still cool. And cool things don't have to be flawless. The food might be really weird. If nobody's actually made bread by hand for 7 generations, then... what does modern bread taste like? Are there trends in fake-food? or does it all taste the same? or... what? Health is probably better because most "create food" spells are nutritionally complete. Cities might be located in different places because proximity to food sources is less important. Important factors will be defense, other raw materials, and transportation. I would think the divide between "city" and "wilderness" would be sharp. there isn't farm country. There are no ranches. There's just wild. If there are sufficient threats, then it could be quite wild indeed. |
04-13-2021, 02:20 AM | #16 |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Create Food and it's effect on infrastructure
The main change brought by agriculture was exactly that not every last person in the tribe had to spend a lot of time producing food. So, if this same change is brought about by magic instead, then the result will be similar: a class of people not working all the time. The clever and ambitious will be part of that class, and being clever and ambitious will become leaders. I.e., priests and kings.
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04-13-2021, 02:26 AM | #17 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Create Food and it's effect on infrastructure
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The much worse killers of people are diseases, the worst of which are passed on to us by farm animals (not a problem with magical food), famines (not a problem with magical food) and metabolic hazards (not a problem with magical food). The people in this world will be exceptionally healthier than humans throughout most of our history. Yes, there will be an overpopulation problem - which again leads us to think about those soldiers. But there will not be a problem with performing magical research. I guess (it's all purest speculation, evidently). |
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04-13-2021, 02:32 AM | #18 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Create Food and it's effect on infrastructure
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But the OP stated that "people" began using magic to create food. I assumed, perhaps wrongly, that that meant all or most "people" being able to create food, i.e. High to Very High Mana and common to very common Magery (or the possibility for non-mages to cast spells). |
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04-13-2021, 03:33 AM | #19 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: Create Food and it's effect on infrastructure
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04-13-2021, 06:53 PM | #20 |
Join Date: Jul 2006
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Re: Create Food and it's effect on infrastructure
This is why elves can live in these weird, unsupported cities in the forest - and probably why cities in fantasy movies are rarely, if ever, surrounded by farmland.
Sarcasm aside, limited use of this can be great for world building - as, for example, in all seriousness, the bit above about justifying elven society being completely different from that of humans, if they feed themselves by magic rather than farming and have a similar approach to most other industries. |
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food, food preparation, magic, world design |
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