03-20-2021, 11:19 PM | #21 | |
Join Date: Jun 2008
Location: Boston area
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Re: Aid Spell, Damage, and Fatigue
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You treat fatigue from spells and other sources of fatigue different when an Aid spell is active? |
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03-20-2021, 11:24 PM | #22 |
Join Date: Oct 2015
Location: New England
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Re: Aid Spell, Damage, and Fatigue
What about mundane fatigue? Let's suppose a berserk figure has 1 ST left, is Aided 2 ST, suffers no damage and comes out of berserk while Aid is on. When Aid expires, do they have 1 ST left, or -1 ST? If the latter, why is mundane fatigue treated differently than that accumulated from spell casting?
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03-20-2021, 11:25 PM | #23 | |
Join Date: Jun 2008
Location: Boston area
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Re: Aid Spell, Damage, and Fatigue
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If I start with 7 ST and use up 5 ST casting spells, I'll be fine if I'm hit for 1d or less damage. I'll get knocked out, but in the heat of the battle, who pauses to kill a knocked out character? Just so long as I'm not hit for 8 damage, I'll wake up. |
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03-20-2021, 11:32 PM | #24 | |
Join Date: May 2015
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Re: Aid Spell, Damage, and Fatigue
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Well, not once it is fatigue. Aid ST doesn't remove fatigue you already have. But I think that spellcasting can use ST from an Aid ST spell to cast a spell (rather than get fatigue), if/when an Aid ST spell is on the caster. Last edited by Skarg; 03-20-2021 at 11:36 PM. |
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03-20-2021, 11:45 PM | #25 | |
Join Date: May 2015
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Re: Aid Spell, Damage, and Fatigue
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While yes, unconscious figures on the winning side are often ok, in many situations it's pretty dangerous to be unconscious after a fight even if your side won, because it'll be some time before you are conscious again, and other things may be happening, and even when you are conscious, you'll still be very tired. In our games, wizards tend to be very vulnerable and attract attacks, and this hardly makes them safe. Some wizards have been left behind (and captured and/or never seen again) after casting themselves even just to unconsciousness, because the party didn't think it'd work well to carry the wizard with them. I think it's just a matter of preference. |
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03-20-2021, 11:55 PM | #26 | ||
Join Date: May 2015
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Re: Aid Spell, Damage, and Fatigue
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I'm not particularly attached to that interpretation, but that's how I tend to think about it. |
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03-21-2021, 12:07 AM | #27 | ||||
Join Date: May 2015
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Re: Aid Spell, Damage, and Fatigue
Ok, trying to make sense of this question again.
You didn't really give what I'd call a full description of the situation. I'm going to assume the wizard in each of these situations starts the situation with base ST 10 and 9 fatigue, and a 3 ST Aid spell. Quote:
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What I'd tend to rule was different, as I also tried to explain in the post above, is the choice of where to draw ST from. I think when casting a spell, the caster has a choice of where to draw ST from. I tend to think a berserker has no such choice, and just suffers fatigue from wear and tear of overexertion. Of course it's possible that the Aid spell just magically takes care of berserk and all other fatigue suffered during its 2-turn duration in any case. It's not really spelled out in the rules. A good question for Steve. |
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03-21-2021, 12:13 AM | #28 | |
Join Date: Jun 2008
Location: Boston area
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Re: Aid Spell, Damage, and Fatigue
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03-21-2021, 12:26 AM | #29 | ||
Join Date: Jun 2008
Location: Boston area
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Re: Aid Spell, Damage, and Fatigue
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I view the way it works with spells is that you really suffer the full fatigue, but when the Aid spell turns off, at that point the fatigue assigned to the granted ST goes away. See, if you look at it the way I do, it makes no sense that some fatigue gets prioritized to granted ST and other to regular ST. Fatigue is fatigue. Of course, whether wounds should be treated the same as fatigue is an orthogonal issue, but I think that simplicity is a good way to go. Spell fatigue is just fatigue and all fatigue should be treated similarly. Both fatigue and hits are the same kind of thing too (ST deficits or whatever name you choose) and so I lean to treating them the same. By the way, in a previous post I said: Well, you did surprise me but at least I did admit I could be wrong. |
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03-23-2021, 11:59 AM | #30 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Aid Spell, Damage, and Fatigue
If in this time he is hit for 15 points he falls unconscious and another point will kill him. He can pay any fatigue cost he suffers during the two turns of effect (but not previous expenditure) from the 50 points of Aided ST. If he was hit for 12 points then he would die once the Aid wears off.
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buffs, fatigue, magic, strength, wizards |
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