01-11-2021, 06:58 AM | #21 | ||
Join Date: Jan 2010
Location: Brighton
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Re: [RAW] Multiple First-Aid's Treating Shock
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Now if your position is all that does is point to other recovering times from other sources being too slow. Than OK but what do you want for your game? If you want d6 HP per 10 mins at TL8 then cool go for it. Quote:
So in the case of recovering "shock" (in GURPS terms) the amount of HP you recover in 10 or 20 mins successful treatment is obviously not flesh knitting back together, organs recovering functionally lost due to trauma. It's a measure of how much further away you got from bad things happening. It is after all an abstraction, super realistic wound care would not make a very fun RPG system, (HPs are themselves an abstraction, GURPS is a HP system that does more than most HP systems to recognise that and gives gameably realistic work arounds)
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 01-14-2021 at 10:30 AM. |
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01-11-2021, 09:00 AM | #22 | |
Join Date: Feb 2016
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Re: [RAW] Multiple First-Aid's Treating Shock
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In my mind, damage rolled represents physical trauma plus physiological shock, which is why you 'recover' HP during bandaging and/or First Aid. Before TL6, bandaging is probably more important than treating shock though, as bleeding out is a major concern for cutting, impaling, and piercing injuries (and major burning and corrosive wounds). A person who takes 14 HP of piercing damage from two wounds could easily bleed out within a half hour if no one starts bandaging them (while one bandaging and/or First Aid attempt treats all wounds after a battle, each wound bleeds separately). |
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01-11-2021, 09:42 AM | #23 | |
Join Date: Jan 2010
Location: Brighton
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Re: [RAW] Multiple First-Aid's Treating Shock
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Edit: no wait, are you saying you only allow one attempt or one sucess per injurious event?
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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01-11-2021, 09:58 AM | #24 |
Join Date: Feb 2016
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Re: [RAW] Multiple First-Aid's Treating Shock
One attempt after bandaging per injurious event.
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01-11-2021, 10:01 AM | #25 |
Join Date: Jan 2010
Location: Brighton
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Re: [RAW] Multiple First-Aid's Treating Shock
OK, cool, I don't agree with that (see previous posts) sorry for any confusion.
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 01-11-2021 at 10:32 AM. |
01-11-2021, 10:07 AM | #26 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [RAW] Multiple First-Aid's Treating Shock
Yes, it does, and I didn't say otherwise. But a broken bone, for example, is lasting crippling injury and needs surgery (which means that bonesetting is surgery).
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Bill Stoddard I don't think we're in Oz any more. |
01-11-2021, 09:16 PM | #27 | |
Join Date: Aug 2019
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Re: [RAW] Multiple First-Aid's Treating Shock
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... Unless you keep track of each wound and HP it depleted separately, and then limit first aid HP gains by HP lost to one specific wound, which is certainly a house rule and kind of book-keepy.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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01-11-2021, 11:14 PM | #28 |
Join Date: Feb 2016
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Re: [RAW] Multiple First-Aid's Treating Shock
You cannot recover more HP with a First Aid attempt than the injuries from the incident that you are treating. If the shock has already taken place from the previous incident, First Aid does not let you go back in time and treat it. Otherwise, you would have people repeatedly stabbing themselves with pencils to deal in 1 HP damage so they could heal themselves up to full HP.
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01-12-2021, 12:07 AM | #29 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: [RAW] Multiple First-Aid's Treating Shock
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3e First Aid does say with respect to simple bandaging that it gives back max 1 per fight.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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01-12-2021, 12:55 AM | #30 |
Join Date: Feb 2016
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Re: [RAW] Multiple First-Aid's Treating Shock
I think that it is just a reflection of reality. Now, if someone wants to run a silly campaign where people can heal someone from -4×HP to full HP through repeatedly stabbing them with a pencil, all power to them, it is their game. In my games though, I will continue to tell my players 'no' and, if they attempt to continue to argue the point, their characters will not be among the living for long.
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first aid, medicine, raw |
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