01-11-2021, 05:33 AM | #11 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: [RAW] Multiple First-Aid's Treating Shock
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For quotes : Clarification from PK: http://forums.sjgames.com/showpost.p...57&postcount=3 Also, while Campaign is unclear, DFRPG clarify it : DFRPG exploit p 59 : All injury is marked off against your HP score – there’s no need to record separate wounds. DFRPG exploit p 63 : Patching Up ... For most tasks below, one attempt is allowed. |
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01-11-2021, 05:40 AM | #12 | |
Join Date: Aug 2019
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Re: [RAW] Multiple First-Aid's Treating Shock
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Hmm... Doesn't that still permit dog bites and letter knife stabs to refresh first aid and prompt another 1d?
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit Last edited by MrFix; 01-11-2021 at 06:16 AM. |
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01-11-2021, 05:51 AM | #13 | ||
Join Date: Jan 2010
Location: Brighton
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Re: [RAW] Multiple First-Aid's Treating Shock
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So yes you could read pg424 as being able to repeatedly apply first aid against shock and heal HPs as per the table as many times as you like. But what would that actually mean in play? That leaving aside any other specific negative consequences with specific injuries e.g. crippled limbs, failing a Mortal wound check. You can heal up as may HP's as you like just with consecutive successful first aid rolls. That doesn't sound very likely does it? Especially as if that were the intent it would lead to far faster healing than the later medical cares rules on pg424-5
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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01-11-2021, 05:59 AM | #14 | |
Join Date: Jan 2010
Location: Brighton
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Re: [RAW] Multiple First-Aid's Treating Shock
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On top of that HP's in general seem to represent different things at different times, if you get stabbed for a 6point injury and then receiving a TL8 first aid roll to treat shock get 6hp recovered its not like the the wound had knitted itself back together in 10 minutes! (I often think of HPs as keeping track of how close to various fail states your body is getting)
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 01-11-2021 at 06:08 AM. |
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01-11-2021, 06:08 AM | #15 | |
Join Date: Aug 2019
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Re: [RAW] Multiple First-Aid's Treating Shock
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6 hp is enough to treat crippled limb of 10 HP human.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit Last edited by MrFix; 01-11-2021 at 06:12 AM. |
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01-11-2021, 06:23 AM | #16 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [RAW] Multiple First-Aid's Treating Shock
Except that, per p. B424, treating a lasting crippling injury requires surgery, which would take Surgery skill rather than First Aid skill; and treating a permanent crippling injury requires surgery at -3, if it's possible at all. The fact that the Basic Set doesn't explicitly say "first aid cannot treat lasting crippling injuries" doesn't mean that it can; the Basic Set discusses using first aid to treat injuries, but then turns to surgery and, under that head, brings up treating various sorts of crippling injuries, and that implies that surgery is the minimum for doing this. You can't expect the Basic Set to spend wordcount saying "this skill can't do X and Y and Z" every time that comes up.
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01-11-2021, 06:23 AM | #17 | ||
Join Date: Jan 2010
Location: Brighton
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Re: [RAW] Multiple First-Aid's Treating Shock
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which to me suggests it's designed to be a one success only type of thing, (but see my other post about what actually HPs are and what they represent at different points). Quote:
Realistically shock is kind of a nebulous thing. We tend to measure it in terms of it's effects on the circulatory system (or rather the whole ABC) but that's because we tend to measure a lot of negative effects of trauma in terms of ABC because well baring direct damage to the brain that's what kills you. Shock tends to be a response to trauma, and while there are some pretty common cause and effect to shock (e.g. lose enough blood and your circulatory system will shut down) it's not always the case. EDIT: actually I say ABC, not sure A is going be as relevent as B or C! If we view shock in the RL medical sense as an affliction in GURPS terms, then it kind of make sense that once it's negated (by a successful first aid role) its done.
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 01-11-2021 at 09:40 AM. |
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01-11-2021, 06:26 AM | #18 | |
Join Date: Jan 2010
Location: Brighton
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Re: [RAW] Multiple First-Aid's Treating Shock
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 01-11-2021 at 07:32 AM. |
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01-11-2021, 06:29 AM | #19 | |
Join Date: Aug 2019
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Re: [RAW] Multiple First-Aid's Treating Shock
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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01-11-2021, 06:34 AM | #20 |
Join Date: Aug 2019
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Re: [RAW] Multiple First-Aid's Treating Shock
I agree, but the issue is that what gurps calls treating shock is unrelated to IRL shock OR Gurps shock. Hence first post asking not to get caught up on gurps naming for the maneuver. No part of treating shock irl can turn major wound into fully treated scab that lets you get right back into a gunfight.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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first aid, medicine, raw |
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