07-30-2020, 10:10 AM | #41 |
Join Date: Feb 2016
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Re: Rules you ignore/alter.
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07-30-2020, 11:13 AM | #42 |
Join Date: Aug 2007
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Re: Rules you ignore/alter.
I thought of one but a lot of you may not be using it either.
When you're attacking an unarmored human with a weapon that has an armor multiplier like a hollowpoint bullet you're supposed to subtract 1 from the damage before you apply penetration modifiers. I've nerver read an explanation of why you're supposed to do this but what I eventually worked out in my head is that someone long ago assigned human skin a nominal 0.5 pts of DR which the HP ammo type multplied into a 1. So I ignore this one because I beelive the underlying principle is wrong. I wouldn't rate bare human skin above 0.2 DR. DR 1 is decent shoe leather and DR 2 is something you make heavy boots with.
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Fred Brackin |
07-30-2020, 11:45 AM | #43 | |
Join Date: Nov 2015
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Re: Rules you ignore/alter.
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07-30-2020, 12:35 PM | #44 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Rules you ignore/alter.
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07-30-2020, 04:11 PM | #45 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Rules you ignore/alter.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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07-30-2020, 04:21 PM | #46 | |
Join Date: Jul 2009
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Re: Rules you ignore/alter.
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I can see cases either way for the DR 1 vs. fractional armor divisors, but I don't think there's necessarily a logical error here. |
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07-30-2020, 04:47 PM | #47 | |||||||||
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Rules you ignore/alter.
This has been my favorite thread in quite some time! I mean, it's bad for a compulsive tinkerer like me, but oh well. I apologize in advance for what's about to be a wall of text. I'll save my personal rule alterations for later as that would only make this wall of text so much worse.
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I like that thought about racial templates. I've never found a good way to handle it. Quote:
I'm also working on getting rid of the Rule of 16 by using (you guessed it) Douglas Cole's ideas behind Control Points. Also, the idea of keeping skill points separate is a really good simple idea. I've read the Buckets of Points stuff, but something about seeing it again right now really got it to click better with me (for skills, at least). Quote:
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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07-30-2020, 07:04 PM | #48 |
Join Date: Jun 2010
Location: Dreamland
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Re: Rules you ignore/alter.
There's a lot of optional rules that make things just more inconvenient for everyone. While I get some people like that, I'd rather find a way to simplify it and get back to roleplaying.
Similarly, I try to put all complicated processes in character creation to streamline the actual roleplaying part. I'd far rather spend an extra four hours before starting than gum the game up for an hour trying to figure something out. I entirely ignore the creation pool of Create. It's permanent. If that's a problem, Wealth or Vow solves the problem neatly. Duplication gets Signature Gear copied for free. The enhancement instead covers everything else. Kromm made a great point about Gadgets at one point and how you keep them when you duplicate. Trained By A Master and Weapon Master are the same trait now. Taking WM for 45 means you have TBAM. Taking WM: Unarmed is basically the same thing as TBAM (and it honestly still feels a little overpriced at 15). Very Attractive seems necessary? I don't know why it doesn't exist, and the way other traits interact with appearance (like Classical Features) seem oddly powerful when you have exactly Attractive. Signature Gear is just a perk. Buy the item normally. Oh, and Wealth now can be split in two with limitations for if it applies to what you start with vs what you make. And in campaigns where the second doesn't matter, it basically just costs half as much. SM doesn't affect ST prices. Having a positive SM is now a non-afflictable disadvantage (you still need Growth). For humans, Gigantism would give you that extra level. Oh, and ST costs are different, dropping as it goes up. Contrary to the first points, Trading Points for Cash is more complicated in play, but is easy enough to figure out. If you are spending actual cp, you just increase Wealth with Starting Only, giving you money equal to the difference. The same for Impulse points (from Destiny, Bang!, etc) but your actual total doesn't go up so later points don't give you increasingly more money. |
07-30-2020, 07:04 PM | #49 |
Join Date: Feb 2016
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Re: Rules you ignore/alter.
One that I use is that beneficial cumulative Afflictions are limited to a number of instances at any given time by their 'resistance' trait. It tends to cut down on the people who want to buff themselves to near infinity (not a difficult thing to do if you design the ability correctly). It is especially important to have such limits in supers campaigns.
For example, a super with a beneficial cumulative Affliction with Melee, 1-4, Dual (-0%) can target friends up to four yards away twice per turn (and will allow their users to defend themselves twice per turn). A cumulative beneficial Affliction with Extended Duration (x100) that gave DR 1 (Absorption, +100%; Bane, Afflictions, -20%) could transform a fighter into a literal tank with just a couple of minutes of effort (a HT 12 super with Very Fit would receive an average of five hours of buffing). Without any limitations of instances, the user could give each of their allies (and themselves) one hundred successful cumulative buffs within one minute, given them DR 100 with Absorption (+100%). If it is limit to HT though, it would max out at a maximum of 20 instances and probably much lower than that. |
07-31-2020, 02:03 PM | #50 |
Join Date: Jul 2009
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Re: Rules you ignore/alter.
A 10% discount on positive-value racial templates might be about right, by analogy to the 90% pricing of a single alternate form. As long as the racial templates aren't super optimized, it shouldn't break anything.
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affliction, fixed, house rules, rules |
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