07-29-2020, 04:42 PM | #31 | ||
Join Date: Aug 2018
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Re: Rules you ignore/alter.
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What I mean is that "I'm trying to hit vitals" should be more likely to hit vitals than accidentally hitting them when you're just aiming at the torso in general. There's a couple reasons I want to tweak torso-related stuff. The first is in basic set: Due to Damage Reduction's pricing for "Limited, Location" being based on the penalty (-10% per -1 to hit) it required a custom note for the torso since it was -1 to hit, they had to tell us it was -10% anyway. That always rubbed me wrong so I thought maybe a simple approach is "let's increase all the hit locations by -1 to hit so that the torso is -1 to hit to match up with getting a -10% discount". This would mean -3 to hit limbs, -4 to hit groin/pelvis -5 to hit extremities, -6 to hit face/neck, -7 to hit jaw/nose, -8 to hit skull, -10 to hit eyes, for example. The only -0 left would be going for random hit locations, representing "I'll hit whatever has the best likelihood" being more adaptible than "I'll only hit the torso even if something else is randomly easier". - - - This idea requires a bit of tweaking with the division of torso into chest (-0) and abdomen (-1). You could apply the same -1 idea (-1 to hit chest, -2 to hit abdomen) I guess. Using chest/abdomen no longer leaves a "I'm targetting the torso in general and it's easier than targeting a particular sublocation" option. If that was used and remained at my suggested -1 then that creates the problem of needing the sublocations to an extra -1 worse: -2 to hit chest and -3 to hit abdomen and -5 to hit groin/pelvis. If that's the case then it'd only be fair to increase the others too: -4 to hit limbs, -6 to hit extremities, -7 to hit face/neck, -8 to hit jaw/nose, -9 to hit skull, -11 to hit eyes. To compensate for that, we could introduce easier options (much like the torso batch) where it's easier if you're aiming at larger areas (but not the entire body randomly). For example "hit either foot" might be -5 instead of -6, and "hit either leg" might be -3 instead of -4, while "hit any part of the lower body" could be the traditional -2. "hit either eye" could be merely -10 "hit eye or bridge" (has skull DR but doesn't target brain, mentioned in eye poke) could be -9 "eye or skull" could be -8... "eye or nose" could be -7 hit either neck or jaw" could be -6 hit either neck or torso" could be -5. There are a lot of potential combinations here so some kind of way of coming up with lower penalties in exchange for lack of control (randomness) as odds increase of getting higher-value targets compared to RHL. Quote:
Which also pairs nicely with -1%/level for "Costs AP" if allowing that. B43 Compartmentalized Mind -80% is worth 10 points, which can be reduced to 2 points (1/5) if taken as an Alternative Ability, so it's pretty close to possible already. Last edited by Plane; 07-29-2020 at 04:46 PM. |
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07-29-2020, 05:09 PM | #32 | |||||
Join Date: Oct 2010
Location: earth....I think.
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Re: Rules you ignore/alter.
Here are a few of mine:
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07-29-2020, 07:40 PM | #33 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Rules you ignore/alter.
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This makes it different from a straight -0.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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07-30-2020, 02:53 AM | #34 | |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: Rules you ignore/alter.
Quote:
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07-30-2020, 03:23 AM | #35 |
Join Date: Feb 2016
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Re: Rules you ignore/alter.
A pistol is pretty lethal without a hit to the vitals, especially if you use the bleeding rules. A .38 deals an average of 9 HP of damage per shot to the torso, meaning that 3 shots knocks an average HP person to -17 HP, checking for death, unconsciousness, and bleeding. If they do not immediately die, they must succeed against a HT-5 roll every minute to avoid losing an additional HP, which means an average person will bleed out unless they get medical help because they must either get a critical success or three consecutive successes to stop bleeding naturally.
If instant death is desired, go ahead and deliberately target the vitals or use a bigger gun. The example given would then have two hits and one miss, but the two hits are dealing 54 HP of damage, so most people are going to die (or bleed out very rapidly). Conversely, a .50 deals 21 HP of damage on average to the torso or 42 HP of damage to the vitals. |
07-30-2020, 07:00 AM | #36 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Rules you ignore/alter.
Regeneration is 20pts if the game world can easily replace limbs, eg TL9+
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07-30-2020, 07:30 AM | #37 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Rules you ignore/alter.
Which level of regeneration? Or do you mean Regrowth?
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07-30-2020, 07:33 AM | #38 |
Join Date: Nov 2015
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Re: Rules you ignore/alter.
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07-30-2020, 09:56 AM | #39 |
Join Date: Aug 2007
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Re: Rules you ignore/alter.
Just for the record, How are you getting an average of 9 out of a weapon that's 2D-1 P usually?
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Fred Brackin |
07-30-2020, 10:04 AM | #40 |
Join Date: Apr 2007
Location: Ottawa, ON, CA
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Re: Rules you ignore/alter.
I'd been playing Dungeon Fantasy (and more recently DFRPG for years before I learned that you're supposed to drop everything you're holding when you fail a check for knockdown and stunning after a major wound (B420).
Once I learned about it, I promptly decided to ignore it. Being knocked down and stunned is bad enough without forcing people to pick up weapons as well.
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affliction, fixed, house rules, rules |
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