04-02-2020, 12:51 PM | #1 |
Join Date: Feb 2016
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New Talents
I was curious if anyone had any new talents (beyond those in PU3), that they would want to share. I will share a couple:
Natural Farmer 5 CP/level Skills: Animal Handling, Farming, Gardening, Meteorology, and Veterinary Reaction Bonus: Fellow farmers Alternative Bonus: +1/level to HT rolls of animals and plants under your care to survive disease Wise Woman 5 CP/level Skills: Diagnosis, Esoteric Medicine, First Aid, Pharmacy (Herbal), and Veterinary. Reaction Bonus: Former patients and other wise women Alternative Benefit: -1/level penalty for using improvised equipment |
04-03-2020, 01:45 AM | #2 |
Join Date: Oct 2007
Location: Vermont
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Re: New Talents
I have a few I've created throughout the years:
Animal Instincts: 10 points/level. You retain an animal's natural sense of how to fend for itself and survive in the wild. Skills: Brawling, Climbing, Intimidation, Jumping, Running, Sex Appeal, Stealth, Survival, Swimming, Tracking and Weather Sense. Reaction bonus: naturists, uplifted animals and pre-historic men. Graceful: 5 points/level.You move with uncommon fluidity, efficiency, and grace. Skills: Acrobatics, Dancing, Light Walk, Performance, Sex Appeal, Stealth. Reaction Bonus:Anybody who has just seen you perform or compete in athletics. Wolf Talent: 5 points/level A racial talent for a species of sentient wolf. Skills: Area Knowledge (Hunting Territory), Brawling, Running, Intimidation, Survival, Tracking). Reaction bonus from: Wolves and other pack-hunters. Or Alternative Benefit: Gives its bonus to rolls to memorize scents as described in Discriminatory Smell.
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My ongoing thread of GURPS versions of DC Comics characters. |
04-03-2020, 09:09 AM | #3 |
Join Date: Aug 2004
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Re: New Talents
I collected my original and revised Talents (over a dozen) onto one page:
http://www.gamesdiner.com/gurps-dfrp...e-new-talents/ I'd be happy to copy-paste here, but the whole thing would make for a pretty big paste. Pop on over if interested, and nab any you like –
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
04-03-2020, 10:20 AM | #4 |
Join Date: Jul 2007
Location: West Virginia
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Re: New Talents
Any Talent can be shaped for a social role. It lets you smuggle those aspects of "Character Classes" You might like into the game.
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Per Ardua Per Astra! Ancora Imparo |
04-03-2020, 11:28 AM | #5 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: New Talents
Here's a couple I just came up with:
That Would Be Kewl talent: Stealth, Power Blow, Body Language, Fast Draw, Lariat, Sex Appeal What This Character Needs talent: Leadership, Ship Handling, Fast-talk, First Aid, Swimming, Diplomacy, Fast Draw, Observation, Climbing, Savoir Faire. |
04-03-2020, 11:54 AM | #6 | |
Join Date: Mar 2006
Location: Iceland*
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Re: New Talents
Quote:
Specifically, Talents are not meant to be a list of skills that a character wants bonuses to. If that is allowed, spending points on skills and Attributes is definitely suboptimal and there is a perverse incentive for all characters to be mechanically the same (with a Talent for every skill they need). Also, to me, a character that can't meaningfully be described in real world terms (i.e. 'has high emotional intelligence' or 'good hand-eye coordination'), is less interesting, so I prefer Talents that believably group together tasks that correlate with each other.
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Za uspiekh nashevo beznadiozhnovo diela! |
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04-03-2020, 12:28 PM | #7 |
Join Date: Jun 2006
Location: On the road again...
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Re: New Talents
Some talents from the Marvel Reboot thread/document/not-a-wiki:
Classic Homemaker: Animal Handling, Artist (Pottery), Cooking, Gardening, Housekeeping, Professional Skill (Brewer), Professional Skill (Distiller), Professional Skill (Dyer), Professional Skill (Tanner), Professional Skill (Vinter), Professional Skill (Weaver), and Sewing. Reaction bonus: Folks that value "traditional family values" and clean homes in general. 10 points per level. (Intended for a low-TL world, TL0 to 2.) (Originally built for Athena.) Gamecrafter: Connoisseur (Games), Current Affairs (Sports), Gambling, Games, Mathematics (Applied and Statistics), Professional Skill (Game Designer). Conditional Bonus to Body Language, Carousing, Computer Programming, and Writing when dealing with making, modifying, and playing games. Reaction Bonus: Gamers, fellow game/sport enthusiasts. 10 points per level. (Originally built for the Grandmaster.) Martial Artist (Military): Broadsword, Judo, Karate, Knife, Shield, Shortsword, Spear, Staff, Stealth, and Wrestling. Reaction Bonus: Military leaders. 10 points per level. (Intended to represent combat training for low-TL soldiers and some special forces. Originally built by someone else whose name I can't remember for Red Guardian, also useful for Captain America.) Natural Swordsman: Broadsword, Force Saber, Force Sword, Knife, Main-Gauche, Rapier, Saber, Shortsword, Smallsword, Two-Handed Sword. Reaction Bonus: Swordsmen, swashbucklers, swashbuckler wannabes, sword-fighting movie enthusiasts. 10 points per level. (Originally built for my Ranoc setting, used by Matador and will eventually see use on Swordsman.) Perfect Throw: Bolas, Dropping, Innate Attack (Projectile), Lasso, Sling, Spear Thrower, Throwing, Throwing Art, Thrown Weapon. May also give a conditional bonus to various Sports skills that use throwing, such as Sports (Baseball) and Sports (American Football). Reaction Bonus: Sportsmen, fans of sports involving throwing, warriors of pre-TL4 cultures. 10 points per level. (Originally built for Bullseye.) Psychotronicist: Electronics Operation (Psychotronics), Electronics Repair (Psychotronics), Engineer (Psychotronics), Expert Skill (Psionics). Reaction Bonus: other psychotronics experts. 5 points per level. (Originally built for the White Queen.) Several of these should probably have alternative benefits.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
04-03-2020, 12:31 PM | #8 | |
Join Date: Jun 2006
Location: On the road again...
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Re: New Talents
Quote:
It sometimes makes sense to add multiple Talents to a character to cover all the angles.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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04-03-2020, 12:32 PM | #9 |
Join Date: Feb 2016
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Re: New Talents
Dominatrix: 5 BP/level
Reaction Bonus: Submissives who are attracted to your gender. Skills: Judo, Intimidation, Knot-Tying, Psychology, and Whip. Alterative Benefit: +1/level effective damage when inflicting pain from locks using Judo or Whip. Notes: Men and women are equally capable of taking Dominatrix despite the name, though it is more common in women than men. |
04-03-2020, 02:24 PM | #10 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: New Talents
Here's another one I just thought up:
Who Wouldn't Want a Cheap Bonus on These talent: Acrobatics, Autohypnosis, Blind Fighting, Breath Control, Detect Lies, Diplomacy, Intelligence Analysis, Judo, Mind Block, Naturalist, Physician, Psychology, Staff, Sleight of Hand, Sling, Tactics. And this one: Point Crockadile Dundee talent Climbing, Jumping, Running, Hiking, Throwing, Stealth, Swimming, Driving (or Riding depending on TL), Brawling, Wrestling. Last edited by Donny Brook; 04-03-2020 at 02:40 PM. |
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reaction modifiers, talent |
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