03-03-2020, 03:53 PM | #1 |
Join Date: Mar 2006
Location: Iceland*
|
[RPM] Power Talents Adding to Paths?
In a setting with both Magery for Ritual Path Magic and supernatural Powers with the Magical limitation, should I allow Power Talents to add to appropriate Path skills or rituals?
For example, if a character has Magery and also some spirit-related Powers, if he takes a Spirit Control Power Talent, should the Power Talent add to his Path of Spirit rolls? I'm concerned that if not, there is little incentive to take a Power Talent, especially as most of his Magic-as-Abilities are things that don't take a standard success roll, such as an ability to perceive and converse with spirits, spirit allies, etc. On the other hand, I don't want to alter any fundamental balancing poles of the Ritual Path Magic system, so before I make a judgment on this, I'd at least like to understand what is meant to be the rule and why.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
03-03-2020, 04:26 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: [RPM] Power Talents Adding to Paths?
To a single Path? I'm ok with it for what thats worth.
Comparable to Single College Magery IMO
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
03-03-2020, 04:26 PM | #3 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [RPM] Power Talents Adding to Paths?
Quote:
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
|
03-03-2020, 04:51 PM | #4 | ||
Join Date: Mar 2006
Location: Iceland*
|
Re: [RPM] Power Talents Adding to Paths?
Quote:
Quote:
Detect (Spirits) is obvious, but the character still hasn't taken it. Medium and See Invisible (Spirits) don't come with success rolls by default and although I guess I could require normal Vision rolls to spot spirits, it's not as if all that many of them will be bothering to hide from someone not even in their world. As far as I know, Power Talent doesn't apply to rolls that your Allies or Contacts make, even if those happen to be spirits, and I'm not sure Power Talent should add to resistance rolls beyond what Resistant (Spirit Powers)* gives. Also, even your spirit buddy grants you Daredevil, I'm pretty sure you shouldn't get an extra +1 to +4 bonus to everything you do that is risky just because you try to fit it under the Spirit Control Talent. Same goes for other abilities justified by allegiances with spirits, but which really are general purpose special abilities. *Because that would seem to give a perverse incentive to only pay for the +3 level, as the 'free' bonus from Talent is a bigger deal there than if you have +8 or total Immunity. Still, maybe that's not a big problem in this case, given how few things Power Talents apply to for this particular character. Are Power Talents supposed to add to resistance rolls if you have Resistant within the field where your Talent applies?
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
||
03-03-2020, 05:38 PM | #5 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: [RPM] Power Talents Adding to Paths?
Quote:
Also Vision bonuses are pretty useless for Medium as it specifics they must be nearby. No definition but I use with 10y myself, not much of a penalty, especially since they have to want you to notice them so would be in plain sight.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
03-04-2020, 12:17 AM | #6 |
Join Date: Aug 2004
|
Re: [RPM] Power Talents Adding to Paths?
If your Spirit Control had a Power Modifier that involves Requires Reaction Roll, then it's possible that your Power Talent would add to that Reaction Roll. This might make it worthwhile in and of itself.
|
03-05-2020, 08:36 AM | #7 | ||
Join Date: Mar 2006
Location: Iceland*
|
Re: [RPM] Power Talents Adding to Paths?
Quote:
Quote:
Do others agree that it should work that way?
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
||
03-05-2020, 10:19 AM | #8 |
Join Date: Oct 2007
|
Re: [RPM] Power Talents Adding to Paths?
If you're talking Magery + Power Talent applying to the same skill/spell roll, consider whether that will be beyond what you'd allow for Magery alone.
|
03-05-2020, 10:23 AM | #9 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: [RPM] Power Talents Adding to Paths?
Quote:
It's true that allowing Power Talents to combine with various Talents that might affect certain Paths of magic allows for much higher skill levels, but as I want specialized casters who have Talents as a result of symbiotic relationships with various occult forces to be the main powerful spellcasters, I think that's a feature, not a bug.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
03-05-2020, 12:33 PM | #10 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: [RPM] Power Talents Adding to Paths?
I'd say no for a 5 point Power Talent, but merged with a 5 point regular one? Sure.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
Tags |
power talent, powers as magic, rpm |
Thread Tools | |
Display Modes | |
|
|