01-15-2020, 04:54 PM | #32 |
Join Date: Feb 2016
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Re: Honey, I Summoned a Demon
A Duty is a formal obligation while a Sense of Duty is an informal obligation. If you are obliged, either through formal means or informal means, to act, it is not charity to act in that fashion. You are penalized if you do not act in accordance with your Duty or Sense of Duty, so it is pain avoidance, not charity, that compels you to act, so it is not a pure motivation. Healing your Ally or your Dependent is also not an act of charity as not healing them has negative consequences for the character. Healing an Enemy, as long as it was not to preserve them for a worse fate or to compel them to stop being your Enemy, would be a charitable act though.
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01-15-2020, 05:02 PM | #33 | |
Join Date: Mar 2016
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Re: Honey, I Summoned a Demon
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01-15-2020, 05:03 PM | #34 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
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Re: Honey, I Summoned a Demon
Duty is external, while Sense of Duty is internal.
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01-15-2020, 05:46 PM | #35 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Honey, I Summoned a Demon
Quote:
There are no penalties to not acting in accordance with a sense of duty, other than the normal meta-game penalties associated with not playing your disads, which has no effect on the character's motivations. |
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01-15-2020, 06:50 PM | #36 | |
Join Date: Dec 2012
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Re: Honey, I Summoned a Demon
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A Sense of Duty disad is an example of 'being a good person,' IMHO, and so should count as being pure good in intent. Two of the possible levels of Sense of Duty are 'Entire Race [-15]' and 'Every Living Being [-20].' By your logic, someone with the highest level could never be free of the risk of summoning a demon while casting a healing spell, which is just plain silly.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 01-15-2020 at 06:54 PM. |
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01-15-2020, 09:36 PM | #37 |
Join Date: Feb 2016
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Re: Honey, I Summoned a Demon
I do not agree that Sense of Duty makes an individual a good person and acting to protect and/or help your focus does not make you a good person. There were SS officers in WWII who probably possessed Sense of Duty (Germans) and who committed crimes against humanity that they felt were protecting and/or helping the German people. Similar types of people have existed throughout history, people who committed atrocities against one group because they had a Sense of Duty towards another group.
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01-15-2020, 09:46 PM | #38 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Honey, I Summoned a Demon
It doesn't have to, but it's not opposed to being a good person.
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01-15-2020, 10:13 PM | #39 | |
Join Date: Dec 2007
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Re: Honey, I Summoned a Demon
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01-15-2020, 10:59 PM | #40 |
Join Date: Feb 2016
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Re: Honey, I Summoned a Demon
Which is a deontological point of view, which is a valid ethical position, though I tend to come from a more virtue ethics point of view. It is character, not duty or obligations, whether external or internal, that determines the goodness of an individual and that leads to the actions take by an individual. Either Duty or Sense of Duty can lead to horrific atrocities against the 'other', it takes people of good character to stand against tyranny of duty and obligations.
When it comes to demons who are summoned by accident, I believe that they should implicitly understand every facet of an individual so that they can better destroy the individual. If the character possesses a Duty, the demon should infiltrate that institution so that the character will receive orders that will condemn their soul. If the character possesses a Sense of Duty, the demons should corrupt their focus so that the character will be forced into actions to help and/or protect their focus that will condemn their soul. It is so much more interesting than having a demon just attack the PCs... |
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backfire, critical failure, demon, gurps magic, spell failure |
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