11-22-2019, 01:38 PM | #11 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: RPM] Learning the system
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Two guys talking. One walks over to a small wooden building, unlocks the door and starts to open it. A humanoid figure springs out, bears him to the ground, and starts ripping his throat out. There's a small explosion in the building, and hissing and bubbling noises. The other guy runs towards this, and falls over twitching and vomiting. By this time we were thinking of gas, and a PC advanced, holding his breath, but was affected anyway. Being quite tough, he was able to retreat, but was clearly in need of drastic help. The magic was: Lesser Sense Matter with range to get some idea of what the gas was told me "semi-complex organic molecule, with phosphorus and fluorine." I used that for Lesser Destroy Matter with radius to turn it into some molecules that were much less poisonous, and avoid the other characters getting poisoned. The character is a high-school science teacher, feels that Greater effects should be required to transmute elements, and there didn't seem like time for a Greater working. As a player, I'd recognised the symptoms of nerve gas poisoning, from a WWII CoC scenario run by the same GM, but the character hadn't had a chance to just yet. However, she then got to make a Diagnosis roll and catch up. That meant that after a quick energy refill, I could do the Lesser Strengthen Body to make the victim immune to that substance, after which we retreated a hundred yards or so to consider what to do next.
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11-22-2019, 05:41 PM | #12 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM] Learning the system
If you're going for a MtA feel check out Pyramid 66 - in it I created a framework for using realms in RPM on p. 12.
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12-12-2019, 04:36 PM | #13 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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How to do Clairvoyance?
I'm trying to figure out how to do something like D&D Clairvoyance: designate a position, and be able to see as if from there. I thought I had found a way to do it with just Crossroads, but I can't find it the rule now, and I may well have been mistaken.
So I looked at Magic and the Magic to RPM conversion, and that gives me some examples, but I don't quite follow the logic: Wizard Eye: Lesser Control Matter (5) + Lesser Create Crossroads (6) + Lesser Create Matter (6) + Lesser Sense Crossroads (2) + Duration, 10 minutes (1) + Speed, 10 yds/second (4).*24 energy (24×1) The calculation is perfectly clear. Create Matter is clearly for the eye itself, and Control Matter for moving it around. However, I don't see what part Crossroads is playing here, because Crossroads seems to be all about gates and weak spots, from the description on p. 9 of Thaumatology: Ritual Path Magic. Can anyone explain a bit? Thanks in advance.
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12-12-2019, 06:31 PM | #14 | |
Join Date: Oct 2015
Location: New England
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Re: How to do Clairvoyance?
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It might be worth considering Sense Energy instead of creating an eye. Use Sense Crossroads to find the person/place you want to spy on, then Sense Energy (sound or light or both) through the gate. |
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12-12-2019, 07:04 PM | #15 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: How to do Clairvoyance?
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Another way would be to use Path of Mind to link your senses to a specific area far away. That would be a Control Mind effect. Possibly a Greater effect.
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12-13-2019, 02:26 AM | #16 | |||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: How to do Clairvoyance?
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So far, Sense Body has made more sense to find people (see above about Crossroads), but that won't work for a place. Sense Energy as you describe makes sense.
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12-13-2019, 02:50 AM | #17 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: How to do Clairvoyance?
THe book can't hold everything. This is how I'd do it. You're effectively linking two points together. It's like a gate, but less potent. You can't go through it - that's a Greater effect, thus scrying would be a lesser effect. Of course this is for ONE viewpoint. If you want to be able to move the view around it's a Greater effect.
You're basically "casting out" your consciousness and that would require a Control effect. A case might be made for Transform, but I wouldn't use that.
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12-13-2019, 05:31 AM | #18 |
Join Date: Feb 2016
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Re: [RPM] Learning the system
I honestly think that a Greater Create Crossroads with Lesser Control Crossroads to make a mobile gateway that only allows light and sound through (~60 energy) would be mechanically simpler.
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12-13-2019, 08:32 AM | #19 |
Join Date: Oct 2015
Location: New England
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Re: How to do Clairvoyance?
Using Sense Crossroads to find or communicate with someone on the other side is explicitly mentioned as a use of the Path of Crossroads on RPM p.9. An argument could be made that finding a place instead of a person should be permissible. But it really is up to you and the GM to determine how to do it.
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12-13-2019, 07:17 PM | #20 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: How to do Clairvoyance?
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monster hunters, ritual path magic, rpm |
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