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Old 11-11-2024, 04:50 PM   #21
Shimmin Beg
 
Join Date: Nov 2020
Default Re: [Basic] Disadvantage of the Week: Lifebane and Unhealing

Hope nobody minds me reviving this thread.

One issue I notice with Partial Unhealing is that it's very short on details for those rare conditions.

"You can heal naturally if a rare condition is met (e.g., when you are immersed in blood or bathed in lava)."

Okay, so is that healing at normal rate while you remain immersed in blood, for 1 HP per day? Or does the lava bath simply kick the healing faculties into gear, allowing one to heal back to full health, at which point Unhealing rears its head again?

To put it another way, is it more like Unhealing + Not Unhealing (Trigger, Lava bath), or Unhealing + Slow Regeneration (Trigger, Lava bath)?

While we're at it, can I make "able to bathe in lava to heal" a special effect of this ability, or do I also need DR 50 (Limited, Fire) to survive this? If so, is it compatible with DR (Limited, Fire; Absorption, Healing)?

I'm tempted to say one could narratively bathe in lava for this purpose without incurring harm, but that getting hurled into a volcano otherwise has its normal effects. Or conversely, that whatever triggers your Partial Unhealing should be something that already doesn't harm you for whatever reason.
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Old 11-11-2024, 06:23 PM   #22
Culture20
 
Join Date: Feb 2014
Default Re: [Basic] Disadvantage of the Week: Lifebane and Unhealing

I'd definitely say it'd need to be a condition for the entire healing process.

Otherwise, maybe Unhealing coupled with an anti-disadvantage, Not-Unhealing, which has a trigger and extended duration? That'd also allow regenerations to work during the period that Not-Unhealing is active.
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Old 11-11-2024, 10:50 PM   #23
Eric Funk
 
Join Date: Oct 2005
Location: Earth
Default Re: [Basic] Disadvantage of the Week: Lifebane and Unhealing

Quote:
Originally Posted by Culture20 View Post
I'd definitely say it'd need to be a condition for the entire healing process.

Otherwise, maybe Unhealing coupled with an anti-disadvantage, Not-Unhealing, which has a trigger and extended duration? That'd also allow regenerations to work during the period that Not-Unhealing is active.
I'm thinking this was written in comparison to Unkillable's Triggers (B95),
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