05-17-2018, 12:16 PM | #31 |
Join Date: Feb 2005
Location: Psionic Ward
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Re: Large variance of SMs together
For money, I see two easy options that haven't been mentioned:
First, the market could work on a credit system with there being a yearly/seasonal 'settlement week/day/etc' where people pay their credit in multiple ways (decided at time of writing the 'IOU') - commodities (grains, seasonings, etc), other staple foods (preserved meats, jarred fruit preserves), and, occasionally, actually currency. My understanding is that Japan worked something like this for a while, at least for expensive items (perhaps only for items that required commissioning). Second, there could be a common magic item akin to "The Bag of Holding" that comes in many sizes, such that a fairy would have a tiny bag with the opening just big enough to fit a coin through and a titan might own a bag whose opening could be big enough to easily place people of any other race, carts, horses, etc in the bag. This still leaves the problem that the titan will have difficulty counting out tiny coins. One nice way to solve this would be to mimic an ability from the "Handy Haversack", which effectively helps you grab the contents you want - the titan imagines which coins they want, reaches in, and finds those coins in his hand without having to tediously feel around for the minuscule coins. Another option would be to let the magic bag merge coins into bars and vice versa. If you don't want magic items everywhere, perhaps the city itself has some kind of system that provides the magic (obelisks evenly distributed around town, perhaps), so the bags only function in the city (and if taken outside the city, the contents stays in the pocket dimension inside the city, and you just have an empty bag with some runes/sigils/etc on it). Thinking more about feudal Japan, if the coins were slightly on the large side with holes through the center, titans could more easily handle groups of coins strung together, and they're going to need larger sums for most things anyways, so that might help some. If they need to make strings of a certain value, though, it'd be a very tedious process for the titans (almost certainly involving something like a beading needle). I've used very tiny beads that are smaller than 1/10th the size of a modern coin, and it was a pain, but doable (with improvised equipment - had to find a very tiny sewing needle and dull the edge a bit to make a beading needle that'd fit through the beads). |
05-17-2018, 01:36 PM | #32 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Large variance of SMs together
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Actually, I ran some numbers where each increase in SM reduced the numbers by 1/3rd, and each decrease in SM increased numbers by 50%. I ended up with pixies still forming just over 50% of the population and Titans forming over 80% of the mass. here are the numbers I got. Forgive my names. Code:
Size Mass Number Weight Titans 6 140000 9 1,229,081 Giants 3 5000 30 148,148 Trolls 2 1500 44 66,667 Burlies 1 500 67 33,333 Humans 0 150 100 15,000 Dwarfs -1 50 150 7,500 Hobbits -2 15 225 3,375 Little Ones -3 5 338 1,688 Pixies -6 0.15 1,139 171 2,101 1,504,962 You could also consider a scheme where Some race in the middle is unusually well represented, and the big folks have equal mass than them and the little ones equal numbers.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 05-17-2018 at 01:40 PM. |
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05-17-2018, 05:59 PM | #33 |
Join Date: Mar 2013
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Re: Large variance of SMs together
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05-17-2018, 11:27 PM | #34 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Large variance of SMs together
Yeast is everywhere and anything with sugar can be fermented into alcohol.
But I don't see lacking it as being game breaking for most players.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
05-18-2018, 12:05 AM | #35 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Large variance of SMs together
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Oh, wait. You mean in-setting, don't you?
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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05-18-2018, 12:21 AM | #36 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Large variance of SMs together
With 12 SMs to play with, you could have the tiniest people living inside the furniture of the largest. A pixie apartment complex carved into a titan's table leg, for example.
Imagine humans regularly interacting with people as tall as a typical historical wargaming mini, or half as tall as a LEGO minifigure.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
05-18-2018, 01:06 AM | #37 | |||||
Join Date: Jun 2010
Location: Dreamland
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Re: Large variance of SMs together
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As for players, almost all my players far prefer illegal drugs to legal ones, for a variety of reasons. Plus, there's often too many alcohol plots I personally just don't care for and would rather restrict it in some manner. Quote:
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05-18-2018, 02:24 PM | #38 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Large variance of SMs together
You don't need to come up with logical reasons for disallowing alcohol if you don't want to.
Campaigns always have genre/theme/etc. rules completely aside from in setting realities. Like how ignoring sex and pregnancy for games doesn't mean you need a reason to make it somehow not necessary behind the scenes.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
05-18-2018, 06:53 PM | #39 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Large variance of SMs together
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One thing I just thought of; A 12 SM difference means it requires a Per-2 roll to even notice the smaller race out in the open. Now, I can assume that the titans are careful in general, but would this cause issues largely? |
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05-19-2018, 08:38 AM | #40 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Large variance of SMs together
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If you look at nature, you'll see this is the way things are generally done. Small creatures stay away from the big ones, or they stick to tunnels and terrain.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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