08-28-2017, 03:26 PM | #11 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Stealth and Chameleon systems, Perception and Teleoperation
Personally I use what Bill says above. "Plain sight" means "in the open without concealment". So in this case Alice does get the bonus.
OTOH, there's no reason for Bob to be flying NOE here (unless he is worried about Radar or something). Even TL8 reconnaissance cameras can get the needed resolution from much farther away. |
08-28-2017, 04:35 PM | #12 |
Join Date: Dec 2007
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Re: Stealth and Chameleon systems, Perception and Teleoperation
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08-28-2017, 04:49 PM | #13 |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Re: Stealth and Chameleon systems, Perception and Teleoperation
I believe there is a penalty in the basic rules for spotting things that are above you.
__________________
The stick you just can't throw away. |
08-28-2017, 04:49 PM | #14 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Stealth and Chameleon systems, Perception and Teleoperation
So what rules mechanical system would you propose for this? If you ask the player, "Do you look up," of course they're going to say yes; you've given them a big hint. If you ask them what they do, they'll say, "I look at the room to see if anyone is in it," and when you say, "Well, you didn't see X because X was on the ceiling, you're going to have an argument over "Well, I said I looked in the room" and "my character's trained in search methods, of course they look up." I suppose you could assign a modifier, but I'm not sure that an effective -10 is reasonable.
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Bill Stoddard I don't think we're in Oz any more. |
08-28-2017, 04:51 PM | #15 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Stealth and Chameleon systems, Perception and Teleoperation
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08-28-2017, 05:17 PM | #16 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Stealth and Chameleon systems, Perception and Teleoperation
Part of the problem is that range only matters if you're looking in a way that would otherwise allow detection. Someone who's out of your line of sight is out of your line of sight whether it's 2 yards or 2,000.
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08-28-2017, 05:44 PM | #17 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Stealth and Chameleon systems, Perception and Teleoperation
There is an excluded middle here between completely out of line of sight and exposed in the open.
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08-28-2017, 05:49 PM | #18 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Stealth and Chameleon systems, Perception and Teleoperation
True, but the example of looking up is not part of the excluded middle; if you look in the right direction you'll see the person hiding on the ceiling, otherwise you won't.
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08-28-2017, 05:52 PM | #19 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Stealth and Chameleon systems, Perception and Teleoperation
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08-28-2017, 06:10 PM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Stealth and Chameleon systems, Perception and Teleoperation
Eh, I'd give the +10 bonus if the person looks in the right direction, but maybe use your raw observation skill or something to decide whether you look in the right direction in the first place.
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Tags |
chameleon, perception, teleoperation |
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