02-28-2017, 08:18 AM | #21 | |
Join Date: Dec 2007
Location: Shropshire, uk
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Re: Collaborative Worldbuilding Threads
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To make an observation of my own for someone who has by his own admission been out of step with the mainstream, your comments have had a surprising amount of influence on how a number of votes were structured leading to some unusual departures from the way I expected things to go. |
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02-28-2017, 09:28 AM | #22 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Collaborative Worldbuilding Threads
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-28-2017, 09:47 AM | #23 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Collaborative Worldbuilding Threads
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I'm not even sure it's more accurate to point out specific features rather than the broad trend. I'll list some features off the top of my head:
Basically was hoping for something more diffuse, diverse, frontierish, experimental, anarchistic, transhumanistic, like Duncanites in THS or the outer rim of the solar system in Eclipse Phase, and instead it looks rather restrained and down-to-earth, like the NASA and ESA projects in THS. Or at least a world that seems to encourage design oriented towards the latter more than the former. Last edited by vicky_molokh; 02-28-2017 at 09:50 AM. |
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02-28-2017, 02:16 PM | #24 | ||||||
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Collaborative Worldbuilding Threads
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The shared space setting still has a ways to go, though, and it could result in some good things. If the colony planets are widely dispersed, have competing (and conflicting) multiple colonizers for each one, and the gate networks provide connections only between them (and Earth), with plenty of habitat systems only reachable with ships, then it could be okay.
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02-28-2017, 05:51 PM | #25 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Collaborative Worldbuilding Threads
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As for being space-operatic: In a way, I think the idea of a non-operatic, THS-related setting (while we're at it) with close alien contact has been underexplored in gaming. Eclipse Phase aliens seem to be too distant, Orion's Arm is doesn't seem very gameable due to the main movers and shakers being all transapient of several orders. But I do have to admit that I'm (for not sure how long) in a stance which is very sympathetic to space-operatic elements in new settings. Quote:
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02-28-2017, 08:22 PM | #26 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Collaborative Worldbuilding Threads
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Queue coverups, intrigue and nasty consortium in-fighting!
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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02-28-2017, 11:21 PM | #27 | |
Join Date: Dec 2006
Location: Meifumado
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Re: Collaborative Worldbuilding Threads
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To your points, I think any thread is going to lose the interest of some participants as things progress- I don't think that's unique to a voting thread. A voting system is a form of compromise, and a definition of a compromise is a result where everyone is equally unhappy. So while you might feel your preferences are different to the outcome, I think everyone else might also be having the same feeling to some extent. ETA: That sounds a bit more negative than I intended. I think the point is that whatever the voting outcome has produced, the more interesting part is working with that outcome to produce something creative from it. (/ETA) And I think that a thread going the direction of its elevator pitch is a given- first, that's what the OP is seeking to achieve in his thread. It'd be pointless to say "I want a biopunk space setting" but end up with robots fighting space elves because of some weird voting outcomes. And as you say, those interested in that pitch are going to be the people posting. But I'm afraid I've missed your point on this, as I can't see how that's unexpected or a valid complaint.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! Last edited by Daigoro; 02-28-2017 at 11:58 PM. |
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03-01-2017, 02:17 AM | #28 | ||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Collaborative Worldbuilding Threads
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Note that option A says there is no single owner, which implies that all other setups can be in effect treated as single owners. Maybe I'm misreading. Quote:
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03-01-2017, 03:06 AM | #29 | |||
Join Date: Dec 2006
Location: Meifumado
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Also, for example, the "Is it high biotech?" question got a range of answers saying "yes" but were apparently contradictory. It'd be unfair to criticise Frost for this in hindsight, but a different phrasing might've got a different result.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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03-01-2017, 03:13 AM | #30 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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I was somewhat confused by the question and answers about biotech, but just went with the flow. |
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collaboration, collaborative setting, setting building, worldbuilding |
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