02-17-2017, 06:35 PM | #11 |
Join Date: Aug 2004
Location: Denver, Colorado
|
Re: Collaborative Worldbuilding Threads
I participate in the ones that interest me as a way to throw out some fun ideas. So, creative writing is part of it, but creative brainstorming is the fun thing, for me. I participate(d) actively in the "Build a Steampunk World" thread, because the interaction was/is so good, and the genre is one of my favorites.
Some of those threads, though, just don't inspire me. I have little interest in horror, superhero or silly settings, and I'm hit or miss on fantasy and space opera. Generally, I start to lose interest if people, in my opinion, deviate too much from the basic premise. For instance, if someone says they want a post-apocalyptic game, and people start to talk magic, I bail. That alters the premise, so much, that I seldom find the thread any fun. I also prefer a playable setting. When people start introducing grotesquely high-powered stuff, I bail also (this is part of why I have so little interest in supers settings). So, yeah. I like to participate in the creation of useful campaign settings of the sort I prefer to play and run. Part of it is that I'm running my own Infinite Cabal setting, right now, so I'm really interested in threads that present ideas I can use for that game.
__________________
-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
02-17-2017, 10:56 PM | #12 | |
Join Date: Dec 2006
Location: Meifumado
|
Re: Collaborative Worldbuilding Threads
Quote:
What's a realtime brainstorm mechanism?
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
|
02-18-2017, 06:41 AM | #13 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: Collaborative Worldbuilding Threads
Some way of talking in real-time and some kind of whiteboard to scribble on. For one of RogerBW's games, we did this fairly successfully by using Google Hangouts, which is how we do remote play, and Google Docs, which has a word processor that allows several people to edit the same document simultaneously.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
02-18-2017, 10:56 AM | #14 |
Join Date: Dec 2006
Location: Meifumado
|
Re: Collaborative Worldbuilding Threads
Do you think there'd be any advantage over using a wiki?
And does it answer the question of how to get people writing or is it more for recording what comes up? Also, I think we should keep the forums as the focus of the activity somehow, to keep this community involved. It's a slightly different requirement to setting up a gaming group.
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
02-18-2017, 03:57 PM | #15 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Collaborative Worldbuilding Threads
Quote:
I suspect that making a wiki more central to the project is likely to increase its longevity and get more folks writing. Google docs manage simultaneous edits better than wiki's, but they don't preserve history in the same way. The doc is probably better for individual brainstorming sessions than the completed project.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
02-18-2017, 10:36 PM | #16 | ||
Join Date: Dec 2006
Location: Meifumado
|
Re: Collaborative Worldbuilding Threads
Quote:
Quote:
I prefer a wiki because of its page and subpage structure, so you can group topics and so on. A doc is a long, linear document, which you can add internal links and structure to, but it still becomes more cumbersome. The wiki I've been using isn't perfect, but I haven't been bothered enough to go shopping for an alternative.
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! Last edited by Daigoro; 02-18-2017 at 10:57 PM. |
||
02-20-2017, 06:36 AM | #17 |
Join Date: Dec 2007
Location: Shropshire, uk
|
Re: Collaborative Worldbuilding Threads
OK, based on the posts so far my take away is that:
First of all that I shouldn't expect too much out of the project, question games and submissions threads will give me a lot good ideas but I probably won't get more than a very rough outline of a coherent setting. Secondly I would be best served by using a mixture of approaches, probably guided + voting for building up some ground rules with a question game to add detail. Third if I want to maximise how long it runs for and how much stuff I get then I would ideally run it on this board to take advantage of the slower turnover (probably not practical if I want to use specific GURPS stuff). Even if I don't I should keep things close to the premise and try to keep some sort of clear lasting record of what has been decided. Have I missed anything that contradicts or should be added to this list? |
02-20-2017, 08:03 AM | #18 | ||||
Join Date: Dec 2006
Location: Meifumado
|
Re: Collaborative Worldbuilding Threads
Quote:
I find good inspiration from the threads- for example, my unstated, ulterior motive for the space trader thread was to find an FTL method that was different and interesting, which allowed tramp freighters to be a thing, but which didn't dominate the setting flavour, so I was quite happy with the hyperplasma idea we ended up with. Collaboratively as well, we were able to work through how it would work and the consequences it would have on the setting. I could've tried to do that myself, but it would've taken longer and I would've missed a few angles. Also, just posting "what's a good FTL? Thanks!" thread might've had a lower buy-in from other posters. Quote:
Quote:
Quote:
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
||||
02-20-2017, 08:27 AM | #19 |
Join Date: Dec 2007
Location: Shropshire, uk
|
Re: Collaborative Worldbuilding Threads
In this case I am trying to gather ideas for a draft setting that is based upon ideas that I find fascinating but don't think I can do justice to on my own. Ironically while they are often present in my settings I find it fairly hard to bring many 'transhuman' features into the foreground of a decent setting. So my fundamental goal is to find a worked example that does this without invoking my personal bugbears of AI and uploading.
In a perfect world I would be looking to get a complete draft that I (or anybody else) could refine and put my own stamp on through a couple of trial sessions. Realistically I hope that by throwing ideas out and then seeing what comes back and then doing it again that I will get a decent outline and a few good ideas I can build on to create something better than I could do on my own with the initial premise. I have made a start here with the intention of trying to build up a framework to use with a question game. Now I need to work out how I go forward with it (assuming it generates enough interest). Last edited by Frost; 02-20-2017 at 08:34 AM. |
02-28-2017, 04:42 AM | #20 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Collaborative Worldbuilding Threads
Observation:
As the thread is moving onward, I'm seeing my voting pattern/direction as more and more different from the more popular one. As my preferences thus turn out to be further and further from the setting that is being made, I'm more and more tempted to say "Been fun so far, but I'm too different from you to keep going. Good luck and have fun" and bow out. Which made me think of two things:
|
Tags |
collaboration, collaborative setting, setting building, worldbuilding |
Thread Tools | |
Display Modes | |
|
|