10-03-2016, 05:45 AM | #41 | |
Join Date: Jul 2014
Location: New Zealand.
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Re: A GURPS Fantasy setting
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
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10-03-2016, 06:26 AM | #42 | |
Join Date: Nov 2007
Location: Sydney
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Re: A GURPS Fantasy setting
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There has been exactly ONE Dungeon Fantasy adventure. And it sold well enough. An adventure was also the first bonus PDF picked by Kick starter supporters and another was close enough to being the second. So while I completely accept that adventures have not been the biggest sellers in the past perhaps with a new boxed set out there adventures particularly for it might require some new market research. |
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10-03-2016, 06:53 AM | #43 | |
Join Date: Nov 2012
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Re: A GURPS Fantasy setting
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For me, the real-world religions are a valuable feature. As well as adding depth and verisimilitude to the culture, it also makes it possible to play an atheist character without the world-building making that into a ridiculous thing. Done right, it can be run without being offensive to religious players; I've had serious Christians in my Yrth games without any problem. I certainly wouldn't complain about getting some more published detail, though. Abydos was fantastic; I'd love to see a similar treatment given to some of the other locations. Detail on the city of Megalos would be particularly appreciated.
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Craig |
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10-03-2016, 07:06 AM | #44 |
Join Date: Nov 2012
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Re: A GURPS Fantasy setting
See Mary Gentle's novel Grunts for inspiration on more interesting Halflings. :)
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Craig |
10-03-2016, 07:07 AM | #45 |
Join Date: Aug 2004
Location: Germany
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Re: A GURPS Fantasy setting
Regarding a DF setting: it might be a good idea to follow the example of Pathfinder & Golarion here, i.e. publish a few adventures, including a mini-campaign, which all contain tidbits of setting information which can later be combined to create parts of a larger fantasy setting.
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Malmsturm: German FATE Sword&Sorcery Roleplaying |
10-03-2016, 08:20 AM | #46 | |
Join Date: Dec 2006
Location: Houston
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Re: A GURPS Fantasy setting
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Now everyone has their take on what elves and orcs and halflings and dwarves are and thats not a bad thing. There have been enough different characterizations of each to span a deep, wide space. For a setting though, we kind of HAVE to come to a consensus, at least as a gaming group on what these individual terms mean. The goblinoid progression from D&D : Kobold, Goblin, Orc, Hobgoblin, Gnoll...... etc works because there IS a progression to it. Same with the Undead. If we're playing D&D we all know what these mean and they've had 40 YEARS to fill in that setting and characterize those races. What was the GURPS book in any edition that did that? What was the fantasy adventure that reinforced the identiy of GURPS:Goblins or GURPS Kobolds or GURPS:Ghouls? Who were the Iconic members of each of those races that helped us identify them through motivation and action? Once we do that however, then we need a BIGGER consensus. Its not enough that a TABLE agree on what Ghoul means, then GURPS comes down and issues a rules edict that DEFINES what Ghoul means. For example, that they are not UNDEAD, just a peculiar race that needs to digest rotting flesh for nutritional/digestive reasons. What we also get from that progression is a 'leveling up of enemies'. Lo! We are far to mighty to crush these many Kobolds, lets go kick the fish out of some orcs...then Gnolls, then ogres then trolls....etc etc etc. I use the Goblinoid progression, but simplified down to one race Who are the Iconic Mages of the past? Where are the Mordenkanen, Bigby, Urza and Mishra? In other words what have the greatest wizards int that campaigns history Done? The greatest thief? Scout? Barbarian? If I play my guy, where does that go? Not just looking forward, but looking back as well. Wheres the Myth of creation? Why are the Elves and Orcs always at each other like that? Someone shot somebody's eye out? MMMMmmmm...ok yeah I can see how that might make someone angry. So, for a setting its not just fluff and flavor, but a progression and vision into both the past and future that help establish that setting. Nymdok Why you shot me in the eye? |
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10-03-2016, 08:25 AM | #47 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: A GURPS Fantasy setting
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10-03-2016, 08:45 AM | #48 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: A GURPS Fantasy setting
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An exercise I did for my current fantasy world was to have each race have at least two or three distinct cultures with different customs and behavioral patterns. For example, trolls were mostly matrilineal and matriarchal, based on trollwives have magic and trolls not; but I had one troll culture that had trolls as dominant, based on their command of hunting grounds, and trollwives competing for control over the biggest, bossest trolls.
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Bill Stoddard I don't think we're in Oz any more. |
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10-03-2016, 08:56 AM | #49 |
Join Date: Jun 2006
Location: On the road again...
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Re: A GURPS Fantasy setting
Hmm... care to sum up? I kinda like Bill's idea, but it mostly works for pseudo-oriental halflings, not pseudo-european ones. (I could slip Bill's into my setting's Far East without much trouble, though.)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
10-03-2016, 09:16 AM | #50 | |
Join Date: Nov 2012
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Re: A GURPS Fantasy setting
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My previous Yrth campaign had a halfling actor/illusionist as one of the PCs. She specialised in children's roles, shoplifting and assassination.
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Craig |
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fantasy, races, setting building |
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