10-02-2016, 08:33 AM | #11 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: A GURPS Fantasy setting
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I won't judge your perception but to me, Banestorm is mostly "weird", hardly "conventional" and very different to "D&D worlds", if only because its strong degree of weirdness coming from its frame of contemporary science and sci-fi for harboring a sort of fantasy setting with historical, real world themes and tropes mixed in a shambolic way (and I'm talking about the basic foundation of this setting, not specifically about the work done for its later edition).
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10-02-2016, 08:50 AM | #12 |
Join Date: May 2015
Location: Italy
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Re: A GURPS Fantasy setting
These days I could not say for sure, but in the early Nineties my friends and I felt that Yrth was very different from the fantasy settings we were most used to (various newish (A)D&D settings, WFRP, MERP etc.). The trans-dimensional gimmick and the real world history and cultures made a lot of difference back then.
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10-02-2016, 09:15 AM | #13 | ||||
Join Date: Jul 2006
Location: Oxford, UK
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Re: A GURPS Fantasy setting
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I've never really enjoyed other people's settings (with the exception of Greyhawk, Forgotten Realms, and Palladium) but even then I had issues with them. I like to make up my own worlds and go as whacky or as realistic as I feel like. It's what drew me to GURPS in the first place. My current Fantasy world is very High Fantasy, High Magic, High Chi. But beneath the planet is "Dungeon World" for a lack of a better name. The Architects keep building an infinite underground complex throughout the planet and that is where I run my Dungeon Fantasy. Now we switch between them, when we have time, depending on how much hack and slash they want. Although right now we are playing GURPS Fallout in the Mojave. Pretty much DF in a post apocalyptic setting.
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Last edited by Highland_Piper; 10-02-2016 at 09:18 AM. |
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10-02-2016, 10:20 AM | #14 | |
Join Date: Dec 2007
Location: Shropshire, uk
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Re: A GURPS Fantasy setting
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10-02-2016, 02:23 PM | #15 |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: A GURPS Fantasy setting
Banestorm is not actually bad, but I don't really like it either. The main point for that is the mix of historical religion and culture into the fictional setting. It always felt a little wrong for me, I definitely prefer a clear orientation - a real historical setting or a completely fictional setting.
For me any popular fantasy setting, with a few existing novels (!), would work as long as there is enough room for the typical things like some magic, a few different races, some mythical creatures/monsters etc. |
10-02-2016, 02:30 PM | #16 |
Join Date: Aug 2004
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Re: A GURPS Fantasy setting
For me to invest in a fantasy world, the game system's magic implications can not violate the world's narrative history. YRTH violates that, primarily due to the evolution of GURPS MAGIC and the inability to separate out the GURPS GRIMOIRE from the classic magic system.
This is largely why my gaming crew since 1986 onwards has largely used either ATLANTIS: THE SECOND AGE background, or HARNWORLD. All other game worlds save that of TRAVELLER or ARMAGEDDON have been home brews. Even Orcslayer, resulted in my having to detail out more of Castle Defiant that for all intents and purposes, it was a home brew. Have I ever said how much I loathed GURPS BANESTORM? Last edited by hal; 10-02-2016 at 02:32 PM. Reason: I hate autocorrect! |
10-02-2016, 04:09 PM | #17 | |
Join Date: May 2015
Location: Italy
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Re: A GURPS Fantasy setting
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10-02-2016, 04:28 PM | #18 |
Join Date: Feb 2009
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Re: A GURPS Fantasy setting
Ptolus is a good example of an actual published setting that had a bit of heft to it
Anyway, to me, a good setting needs to have lots of races, divine and arcane magic, and not modern real world religions, and probably other stuff, and it needs to have some decent heft to it I'm not to worried about how well it does, or does not, hold together under the covers, I want a 'roll dice and kill things' level of setting, not Fantasy Economics Simulator 5000, I just want pretty covers where I can have a backdrop for the 'roll dice and kill things' and interesting places and critters and things to do You should have elves, dwarves, centaurs etc, and they should have neat names like elves, dwarves, and centaurs . . . . you can have Flooombergulfets and such as well, but the staples should be covered, and they shouldn't all have weird names for the sake of weird names Also monsters and such. Plenty of monsters. Gotta have those to. All your favorites like orks, goblins and dragons and demons and such, but also new cool ones (such as Dark Flooombergulfets and Drobozobbles). I enjoy the Fire Emblem games but the 'almost everyone is human and wheres the monsters, don't we get monsters?' is sad I am generally okay with 'roll your own', where I will make up things when and if they are needed for the plot. So if the quest is to find a missing caravan, then I can make up where its going (Guppy Village), where its going from (Bubble Flats) and where it was going through (The Waffle Woods), and that it was carrying Sacred Chiles from the Temple of Vulcan in Bubble Flats needed for the Fall Fire Fest in Guppy Village, and that the Fall Fire Fest takes place in fall to celebrate fires and people who work with fires (such as smiths) so that noone freezes to death during the winter. And that Bubble Flats is occupied mainly by halflings and riding dogs, most of the houses look like Geodesic dome igloos, and that they export pepper infused pipeweed, and their town guards use slings and grenades So as a DM I can and will just make up stuff. But it could be nice to have stuff already made up so I didn't have to |
10-02-2016, 04:32 PM | #19 |
Join Date: Jun 2006
Location: On the road again...
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Re: A GURPS Fantasy setting
I'm curious as to what people think of my own fantasy setting: Ranoc, linked in my .sig. It started as a D&D world but shifted to GURPS when I realized that D&D couldn't handle my vision of the world, particularly where firearms are concerned. Since then, I've tried to trim the D&D-isms as best I could.
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10-02-2016, 05:59 PM | #20 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: A GURPS Fantasy setting
I strongly dislike this personally. I can't remember the last book that I read that had D&D races straight up that I enjoyed. Meanwhile I really liked the races (and their origins) in the The Dagger and The Coin, as well as the alternate take on elves in The Malazan Book of the Fallen. My last new weird/pulp fantasy campaign Desolation Road, had five unique races (one with several subraces) and was very successful.
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fantasy, races, setting building |
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