12-11-2016, 03:12 PM | #41 | |
Join Date: Dec 2007
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Re: The D&D/d20 Spell Conversion Thread
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12-12-2016, 05:54 AM | #42 |
Join Date: Sep 2004
Location: Canada
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Re: The D&D/d20 Spell Conversion Thread
I have two spells in the Meta-Magic category on my wiki that intersect with the idea of Magic Missile. They're based more on the implementation of similar spells in World of Warcraft than in D&D.
New Spell: Magic Volley Special/R-DX spell This is not a missile spell. There is no roll to hit, nor a defense roll; the result of the spell is determined by resistance, and damage interacts with DR normally. This spell fires a volley of target-seeking magical bolts at the subject. You hit with one bolt per point you win the resistance contest by, up to a maximum of six missiles. Each missile does N+1 cr where N is the energy put into the spell, to a maximum N of 5. You may target a specific hit location by taking a penalty to your spell skill equal to the hit location penalty - otherwise you strike a random hit location. This spell is treated as a Regular spell, but takes distance penalties based on the speed/range table instead of -1/yard. Cost: Energy equal to the damage per missile -1, minimum final cost of 1. For double the cost, the missiles gain an armor divisor of 1/2. For example, if 1 energy is spent, each missile does 2 damage. If 5 energy is spent, each missile does 6 damage. Prerequisites: Magery 1 and 5 Meta-Magic spells. New Spell: Magic Barrage Special/R-DX spell As per Magic Volley, but you hit with two bolts per point you win the resistance contest by, up to a maximum of twelve. Cost: 1 per point of damage. For double the cost, the missiles gain an armor divisor of 1/2. For example, if 1 energy is spent, each missile does 1 damage. If 5 energy is spent, each missile does 5 damage. Prerequisites: Magery 2, Magic Volley Version 2, and 10 Meta-Magic spells.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
12-12-2016, 09:33 AM | #43 |
Join Date: Oct 2015
Location: Cincinnati, OH, USA
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Re: The D&D/d20 Spell Conversion Thread
I think they should be getting an AD of 2 instead of 1/2. A foe's DR is reduced to DR/AD if an attack has an AD. An attack with an AD of 1/2 would face DR/(1/2) = 2*DR, or twice the DR. In fact, ADs of 1/2 are a limitation you can take on an attack.
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12-12-2016, 09:52 AM | #44 |
Join Date: Sep 2004
Location: Canada
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Re: The D&D/d20 Spell Conversion Thread
You are correct, that's a notation issue (ie, typo/brain-o)
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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d&d conversion, gurps magic |
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