12-25-2015, 01:55 PM | #21 |
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
|
Re: Control Over Reality for Supers
Control of reality - For my purposes it doesn't have to be the dramatic Wish fulfullment of changing/rearranging matter to suit the whim of the controller. Besides how does the controller take care of all the myriad little details like what kind of art is on the wall and how long the steak knives in the drawer are?
I would prefer to limit it to changing the underlying rules of the physical universe for the making of exotic materials or applying that power to areas of space-time so that Things are Different in that area. Like Ghostdancer, I know these things could be handwaved but I would prefer to have a points based means to act as a guide.
__________________
Joseph Paul |
12-25-2015, 02:17 PM | #22 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Control Over Reality for Supers
Some things that come to my mind when I hear of reality-control powers:
Last edited by vicky_molokh; 12-25-2015 at 03:13 PM. |
12-25-2015, 03:18 PM | #23 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Control Over Reality for Supers
Quote:
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
|
12-26-2015, 05:25 AM | #24 | |
Join Date: Jul 2013
|
Re: Control Over Reality for Supers
Quote:
EDIT: Personally I'd use the option to ignore energy costs and use penalties/margin of success instead, but that's a matter of personal taste. To me a reality warping super shouldn't tire after using his abilities, but they should be tricky to control. Through in a 10-point power talent that effects any rolls made as part of warping reality (including rolls to hit with floating magically-created swords, Aerobatics rolls to use those giant wings you made for yourself, etc.), and keep the idea of a Very Hard Skill to use your single realm, and you should have a workable system. Last edited by Wavefunction; 12-26-2015 at 05:40 AM. |
|
12-26-2015, 11:38 AM | #25 | |
Join Date: Nov 2011
Location: South Dakota, USA
|
Re: Control Over Reality for Supers
Quote:
Of course ultimately this is a non-answer: you need to know what traits you'll be creating with Modular Abilities anyway, but at the same time I find it difficult to separate the two. It just strikes me as odd that at the generic** and highest levels someone who can control reality can't manipulate their own being or the being of the people etc. but it does make sense that at the lower levels someone with the generic** power to do this could do any of it but not all of it at the same time. I would also expect the "Cosmic" Power Modifier to be tiered. However the specifics are handled, if someone can shape reality to do something and they encounter someone with a previously established trait that can also do it, it again seems "odd" if the one able to literally reshape reality as he or she sees fit lacks priority. It is kind of like in various games where two - well anything really - may be affecting the game at the same time but each has mutually exclusive effects so one must be prioritized over the other. *by which I mean ideas, relationships, etc. and not beings with Insubstantiality. ;) **In this case, generic means we aren't dealing with a character that is supposed to be all about how he/she/it/they can affect the world but not the people, or the people's bodies but not their minds, etc.
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 12-26-2015 at 01:55 PM. |
|
12-26-2015, 01:30 PM | #26 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Control Over Reality for Supers
Thanks everyone who's responded to this threat. I've not abandoned it, I'm just stupid busy renovating my new living quarters. I'll get back here when I have some more time (hopefully tonight).
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
12-26-2015, 03:27 PM | #27 |
Join Date: Dec 2006
|
Re: Control Over Reality for Supers
Actually, a good set of questions based on the rpm suggestions.
Do your reality shapers all exert the same force over creation or are some better than others? Do they have flavors (ie is one better at making things from nothing another at making impossible physics and another one at alerting fate) Is the power 100% reliable within their power scope or is there the possibility of failure, what does failure look like (just does not work or disastrous), can they exert themselves to exceed their regular scope, can they play it safe with reduced power? Last edited by starslayer; 12-26-2015 at 03:30 PM. |
11-11-2024, 11:04 AM | #28 |
Join Date: Sep 2023
|
Re: Control Over Reality for Supers
For Control (Reality) wouldn't a single level only let you adjust "reality" by 10% so if it is 60 points per level you would need to spend 600+ points to achive 100% reality changes instantly, and then possibly persistent enhancement to make it last, or cosmic enhancement to make it permanent right?
But I think using a 300% cosmic enhancement to make changes permanent would let you warp reality in a 1 hex radius completely with 10 seconds of concentration [changing things 10% a second] and that costs 240 points per level, letting you change things more I suppose you could essentially use it to give a + or - 1 per level to pretty much any task but that would be underpowered until high levels With 2400 points you would have someone who could concentrate for a single second and make a 100% chnage ti reality in a 10 hex radius and give any taske in than radius a + or - 10 so that feels pretty godlike Last edited by Arcanist Xerxes; 11-11-2024 at 11:13 AM. |
Tags |
control, powers, supers |
Thread Tools | |
Display Modes | |
|
|