12-23-2015, 04:10 AM | #11 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Control Over Reality for Supers
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12-24-2015, 12:46 AM | #12 | |||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Control Over Reality for Supers
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Thank you, everyone. I appreciate all of your help. :-)
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12-24-2015, 02:34 AM | #13 |
Join Date: Mar 2014
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Re: Control Over Reality for Supers
I had a similar idea for a character once and ended up using Ritual Path Magic. Start with Ritual Adept and add Cosmic (Irresistible) +300% to get a power that doesn't require Mana and can't be blocked or affected by regular magic (i.e. counter spells, magic resistance, etc), use Cosmic Talent for 15 points per level instead of Magery, have a high energy reserve, or better yet regeneration with Heals ER. I used Weird Science for the core skill and all the regular Path Skills as normal. You can also add in the Natural Caster Talent if you want. This will cost a lot of points, provide a rules framework so that it's easier to control what happens when some one alters reality, and provide a way for the different beings to specialize in different areas.
Hope this helps. |
12-24-2015, 04:03 AM | #14 | |
Banned
Join Date: Aug 2004
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Re: Control Over Reality for Supers
From Probability Alteration in powers:
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12-24-2015, 04:05 AM | #15 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Control Over Reality for Supers
In the Supers game I'm currently playing in, my character has a Cosmic power, Wild Talent (Wild Ability), Ultrapower, and several Impulse Points.
The situation has to be desperate and all other options exhausted before she will use them (usually resulting in her rolling at -10 to perform the feat instantly), but so far she has:
There's probably a couple other feats in there I've missed, and bound to be more to come — but that's a fair bit of reality control, there. |
12-24-2015, 01:44 PM | #16 | |
Join Date: Aug 2007
Location: Rochester, MN
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Re: Control Over Reality for Supers
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12-24-2015, 02:55 PM | #17 | |
Join Date: Dec 2007
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Re: Control Over Reality for Supers
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12-24-2015, 04:12 PM | #18 | |
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
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Re: Control Over Reality for Supers
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Yes - I would like to hear more examples of how Ghostdancer intends this ability to be used...
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Joseph Paul |
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12-24-2015, 04:42 PM | #19 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Control Over Reality for Supers
Sorry, guys. I'm doing renovations on my mother's house right now and it's EATING MY SOUL. DEAR GLOB PLEASE SEND HALP.
Ahem. To the point. I'm envisioning a super with the power to literally change reality around him. Say he wants the trees to bow down to him - he can do that. Say he wants to turn an abandoned building into a ice cream shop - he can do that. He can penalize or enhance dice rolls of anyone he can physically see. At the most highest levels he can do this for miles. And now that I described what "Control Reality" means to me, I'd be interested in seeing what it means to other posters.
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12-24-2015, 05:12 PM | #20 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Control Over Reality for Supers
Yep, definitely [100]/level for both Create and Control. If somebody is willing to pay for Destruction on their Create, I would allow them a Technique based on IA to pay 1 FP, and give their damage from Create the Cosmic: Irresistable Attack (+300%) enhancement, and describe the attack as literally erasing the target from reality.
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control, powers, supers |
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