10-15-2015, 03:31 PM | #11 | |
Join Date: Apr 2015
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Re: Cost of Living Questions
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It would be nice to have some rules that turned daily living into more of a gaming system, with decisions with pros and cons to each. Live in a sketchy area of town for less, but a much larger chance of dealing with conflict in town. Skimp on food for the week, but take a hit on any HT rolls you incur because of hunger fatigue, so on and so forth. Last edited by VariousRen; 10-15-2015 at 03:31 PM. Reason: Explained my point further. |
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10-15-2015, 03:56 PM | #13 | |
Join Date: Jan 2015
Location: UK
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Re: Cost of Living Questions
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10-15-2015, 04:21 PM | #14 | |
Join Date: Apr 2015
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Re: Cost of Living Questions
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We started at 40/-40 points (and relatively new to GURPS, this was about a year ago now), and the characters are just now reaching the ~120 point range. It's very entertaining to run a game where treasure is measured in silver, not gold, and magic items are things that people hunt down, not expect to find by accident or buy. We use basically every realistic combat rule we can get our hands on, and it's awesome to watch people decide if it's worth the cash for a ridiculously expensive healing potion, knowing it could save someones life if the healer of the group is knocked out and someone has taken a wound to the vitals (no first aid helps here, they need surgery or magic). Desire for cash also drives a really good social aspect to the game, because it's people who have the real treasure, not nameless monsters. |
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10-15-2015, 05:15 PM | #15 | |
Join Date: Jan 2015
Location: UK
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Re: Cost of Living Questions
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10-15-2015, 09:56 PM | #16 |
Join Date: Mar 2008
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Re: Cost of Living Questions
There have also been notes at least in Transhuman Space that at higher tech levels the normal level is Status 1 not 0.
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10-16-2015, 02:19 AM | #17 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Cost of Living Questions
THS' Status/CoL rules are very much a thing of their own - I think they're an attempt to reconcile the incoherent mass of 3e worldbook CoL varieants with the streamlined and generic GURPS 4e approach. E.g. they have the same Wealth provide different different levels of income depending on where you live, and those multipliers are not the same as the CoL multipliers, so you're highly incentivised to e.g. commute each day from Guinea (cheap living) to Australia (high income).
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10-16-2015, 05:45 AM | #18 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Cost of Living Questions
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Job rules... slightly more work to fix, I'd imagine, but still quite doable in a Pyramid article. |
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10-16-2015, 08:57 AM | #19 |
Join Date: Oct 2008
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Re: Cost of Living Questions
Transhuman space had the idea that different areas were different prosperity and thus living in that area shifted the normal level by the average wealth multiplier for the area.
Adapting that idea we would get a better system than the current flat cost. |
10-16-2015, 11:21 AM | #20 |
Join Date: Apr 2015
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Re: Cost of Living Questions
Hmm, interesting. So there are no alternate rules in any of the pyramid issues that provide more in-depth rules for cost of living, job income, status, and so on? Maybe I'll sit down one night and work out some more detailed rules.
I think the basic idea would be to:
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basic, col, cost of living, job, money |
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