11-22-2014, 12:57 AM | #1 |
Join Date: Nov 2014
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Confused about adding innate attacks to weapons
There seems to be a discrepancy in cost when adding an innate attack to a ST-based weapon compared to an unarmed strike.
Per the FAQ, adding fire damage to a sword may be priced as follows: 12 points: Burning Attack 3d [15] -20% (Melee Attack, reach 1 -25%; Link +20%; Accessibility (wielding a broadsword) -15%) Even though a sword is a ST-based weapon, the FAQ specifically notes to not add (Melee, ST-Based +100) Defining the attack as a follow-up to a single weapon is about the same cost: 12 points Burning Attack 3d [15] -25% (Melee Attack, reach 1 -25%; Follow-up +0%) However, try to add damage of some sort to an unarmed attack, you have to add the (Melee, ST-based +100%) modifier. Adding 3d crushing damage to unarmed strikes costs: 26 points Crushing Attack 3d [15] +70% (Melee Attack, Reach C -30%; ST-Based +100%) Why the point difference? What logic is there for required a +100% modifier for unarmed attacks but not ST-based weapons? Also, how would you add burning damage to an unarmed strike? EDIT: Meant to write "3d" instead of "2d" for the crushing attack. Last edited by theotherscott; 11-22-2014 at 09:26 AM. |
11-22-2014, 01:45 AM | #2 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Confused about adding innate attacks to weapons
That FAQ entry pre-dates Imbuments which might be what you actually want in this case.
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11-22-2014, 03:08 AM | #3 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Confused about adding innate attacks to weapons
It should also be noted that ST-Based (+100%) allows you to use Swing damage unarmed, as well as adding those dice directly to your damage roll, instead of being a follow-up attack.
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11-22-2014, 08:12 AM | #4 | |||||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Confused about adding innate attacks to weapons
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Also, here the damage is done by the character Quote:
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Indeed, the rules are quite inelegant without Imbuements, as this is the case that Imbuements were created to handle. |
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11-22-2014, 09:53 AM | #5 | ||
Join Date: Nov 2014
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Re: Confused about adding innate attacks to weapons
Kuroshima, thank you for the detailed response. A couple comments:
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Regarding follow-up: the bits about DR are still a little confusing. It sounds like if the first attack fails to penetrate DR, then the total DR applies to the follow-up attack, right? So to use your example: If I roll 9 damage with a flaming sword against a target with DR 10, and roll 12 burning damage with my follow-up, I only do 12 - 10 = 2 burning damage in total. But if I rolled 11 damage with my sword, then I do the full 12 burning damage for a total of (11 - 10) + 12 = 13 damage (1 cutting and 12 burning). Is this correct? I don't know how the imbuements work, but it sounds like "follow-up" for an unarmed strike may be able to simulate what I'm looking for. Thanks again! EDIT: Forgot to ask: it looks like in RAW there's no way to boost damage for striking with a weapon (like, say, a staff) other than Striking ST. Would something along the lines of: Crushing Attack 3d [15] +65% (+100% ST-Based; Melee Attack, Reach 1,2 -20%; -15% Accessibility: wielding a quarterstaff) for 25 points be an acceptable way of boosting a mundane crushing weapon? Last edited by theotherscott; 11-22-2014 at 10:08 AM. |
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11-22-2014, 10:07 AM | #6 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Confused about adding innate attacks to weapons
You have the idea of Follow-Up and DR correct. Power-Ups 1: Imbuements is cheap, and definitely worth it for what it seems you're trying to do!
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11-22-2014, 02:53 PM | #7 | ||||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Confused about adding innate attacks to weapons
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Last edited by Kuroshima; 11-22-2014 at 02:57 PM. |
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Tags |
innate attack, st-based, weapon |
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