08-13-2014, 06:29 PM | #21 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Money-to-point comparison/conversion
You mean circumstances like being constantly harassed by law enforcement? Having to beg or steal just to pay your Cost of Living? Not having any connections in the economic world should the need arise? Suffering from the severe reaction penalties of your low Status—whatever it is you can manage to maintain, probably -2? And so on... All this isn't worth the 25 points? These things will continue if the character has cash and remains Dead Broke.
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08-13-2014, 06:30 PM | #22 |
Join Date: Sep 2007
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Re: Money-to-point comparison/conversion
Interesting take. Yeah, kind of like selling the right to keep your stuff. Signature Gearless. Or perhaps you could look at it as Pact (poverty) on your 25 CP; rather than lose some Advantage if you don't keep the Pact, you lose the CP you got from the Disad.
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08-13-2014, 11:05 PM | #23 | |||
Join Date: Feb 2014
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Re: Money-to-point comparison/conversion
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Frankly, starting funds need to be divorced from wealth so that characters can be a Poor street thief that quickly strikes it rich or a superhero whose day job pays well but life finds a way to always leave him Chronically Struggling. |
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08-14-2014, 05:34 AM | #24 |
Join Date: Aug 2012
Location: Estonia
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Re: Money-to-point comparison/conversion
+1 to separation needed.
What if i want to start the game as someone moderately respected with good credit hsitory and steady job - who just prior to the campaign just happended to lose mos tof his posessions. Or vice versa someone who has a multimillionaire amount of posessions but no legit connections or nice reputation - in fact the IRS/FBI/NSA and what have you are just about to kick in the doors of my drug mansion. Better take my suitcases of money to my private airplane fast. |
08-14-2014, 06:15 AM | #25 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Money-to-point comparison/conversion
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The value of either depends on campaign length. A 10-year campaign has way more use for job income than a 1-month one. In the latter, just buying money/gear directly is commonly an outrageously better deal, particularly with Signature Gear. |
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08-17-2014, 02:27 AM | #26 |
Join Date: Aug 2012
Location: Estonia
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Re: Money-to-point comparison/conversion
What is the most RAW way in the current system to start with a character who has no starting possessions to speaks of but is still able to get and entry level service job without first paying points for the latter? Just fiat - or is there some possible trickery - maybe schroedingers advantage :D ?
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08-18-2014, 09:10 AM | #27 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Money-to-point comparison/conversion
Average Wealth [0] and first act is "I donate all my possessions to charity."
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08-18-2014, 11:21 AM | #28 |
Join Date: Aug 2012
Location: Estonia
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Re: Money-to-point comparison/conversion
I'd thinkt that a starting point like that is somewhat of a handicap and worth some points though. Price this lost money as per getting money for points only negative? Or price according to debt?
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08-18-2014, 11:37 AM | #29 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Money-to-point comparison/conversion
Quote:
Pricing it at [-10] per whole base starting wealth is unfair: it compares to the [-10] for having Struggling Wealth as a permanent effect. |
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08-18-2014, 11:43 AM | #30 |
Join Date: Oct 2007
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Re: Money-to-point comparison/conversion
I would price it lower than what you'd get from Trading Points for Money.
a) The other players or NPCs can lend you any vital equipment needed for a task without penality. b) It's a very temporary disadvantage that only has any gameplay effect for the first few sessions. I would at most let this be a -5 point Disadvantage and possibly no more than a Quirk for anything but a short campaign. If the campaign is a short one, then it's very similar to Dead Broke. |
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exchange, income, money, point, wealth |
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