05-05-2014, 01:48 PM | #21 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Altered Traits
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Yes, you could do it. But that wasn't the point (or at least I thought) those things don't need Altered Traits to do that stuff. Adding altered traits is like putting powdered sugar on a glazed doughnut. It's all fun and games till you end up with diabetes and pancreatic cancer.
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05-05-2014, 02:02 PM | #22 | |
Join Date: Mar 2012
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Re: [RPM] Altered Traits
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Altogether maybe 10 energy - 2 for the Bonus and 8 for the Regen.
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Characters Astrid 14/14HP, 3/10FP buffs Jorin 13/13, 9/10, 0/1 ER, 24/24, 3/6, 6/6, 6/6, 6/6 Rings, 6 days since last use of WT Last edited by momothefiddler; 05-05-2014 at 02:06 PM. |
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05-05-2014, 02:04 PM | #23 | |
Join Date: Mar 2012
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Re: [RPM] Altered Traits
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Characters Astrid 14/14HP, 3/10FP buffs Jorin 13/13, 9/10, 0/1 ER, 24/24, 3/6, 6/6, 6/6, 6/6 Rings, 6 days since last use of WT |
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05-05-2014, 02:04 PM | #24 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [RPM] Altered Traits
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05-05-2014, 02:08 PM | #25 |
Join Date: Mar 2012
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Re: [RPM] Altered Traits
Maybe I misunderstood the original, but Regeneration(Unreliable -10%, Takes Extra Time -10%) [8] seems like a perfectly reasonable way to model the TL8 healing of a doctor with Physician-14. Is there something that provides that the doctor doesn't?
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Characters Astrid 14/14HP, 3/10FP buffs Jorin 13/13, 9/10, 0/1 ER, 24/24, 3/6, 6/6, 6/6, 6/6 Rings, 6 days since last use of WT |
05-05-2014, 02:12 PM | #26 |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [RPM] Altered Traits
Well, some stuff like being able to heal Major Wounds caused by burning or something like that.
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05-05-2014, 02:12 PM | #27 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Altered Traits
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05-05-2014, 02:25 PM | #28 | ||
Join Date: Mar 2012
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Re: [RPM] Altered Traits
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Characters Astrid 14/14HP, 3/10FP buffs Jorin 13/13, 9/10, 0/1 ER, 24/24, 3/6, 6/6, 6/6, 6/6 Rings, 6 days since last use of WT |
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05-05-2014, 02:56 PM | #29 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Altered Traits
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03-27-2016, 09:52 AM | #30 | |
Join Date: Feb 2015
Location: Los Alamos, New Mexico
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Re: [RPM] Altered Traits
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I created a new thread that should have been a reply to this thread, so I am going to be doing more damage by re-asking it here. Apologies in advance. Take Silence (RPM p. 49) vs. Ghost Shirt (RPM p. 43). Silence is a spell that just has Greater Destroy Energy and Area of Effect, with no Altered Traits for 48 energy (15x3). Ghost Shirt has Greater Control Energy and an Altered Traits based on Damage Resistance for 135 energy (45x3). How do these fit in with Ghostdancer's guidelines? My question comes from considering a spell that would de-cohere Laser to just a bright, mostly harmless, light source. Should it be a simple Greater Destroy Energy, a simple Greater Transform Energy, or should I start adding Damage Reduction with Limited, Force Shield, Hardened, and other "expenses?" My gut tells me use the straight up Destroy or Transform Energy, but then I look over at Ghost Shirt...
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ritual path magic, rpm |
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