03-24-2014, 05:51 PM | #21 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: [RPM] Post your rituals here
Either that, or consider each spell a consituent part and go back to the base Thaumatology rule for that.
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04-02-2014, 12:56 AM | #22 | |
Join Date: Jan 2009
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Re: [RPM] Post your rituals here
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Firestorm: Spell Effect: Greater Create Energy + Lesser Control Magic. Inherent Modifiers: Damage, External Burning Greater Effects: 1 (x3). This spell is cast as a charm. When broken it causes the area within 10 yards to go up in flames. Typical Casting: Greater Create Energy (6) + Damage, External Burning 9d (8) + Area of Effect 10 yards (8) +Lesser Control Magic (5). 81 energy (27x3). This spell does more than twice the amount of damage, to a larger area, and is about the same cost. Am I missing something? If so, I await enlightenment. Thanks is advance for your thoughts! p.s. The way that we have dealt with this issue in our games has been to avoid allowing AoE on damaging spells. |
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04-02-2014, 01:30 PM | #23 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
I'm pretty sure that this goes back to the actual Explosive modifier here. The collateral damage for that attack would be 9d / (3 x distance in yards). So the targets within 10 yards take 9d if they don't dodge. Then targets at 10 yards take 3d, at 11 yards they take 2d, at 12 yards they take 1d, and so on. I'm sick, so that may be incorrect, but I'm pretty sure it's not. That said, Explosive 2+ is really better for small contained blasts that do smaller damage because they divide the collateral by a smaller amount.
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04-02-2014, 04:38 PM | #24 | |
Join Date: Jun 2013
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Re: [RPM] Post your rituals here
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04-02-2014, 09:31 PM | #25 |
Join Date: Feb 2007
Location: New York City
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Re: [RPM] Post your rituals here
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04-02-2014, 09:37 PM | #26 | |
Join Date: Jan 2009
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Re: [RPM] Post your rituals here
Quote:
Spell #1 uses 8 energy for damage (external and blatant) does 9d. If you add in 8 more energy for AoE, you can do 9d to everyone in a 10 yard radius. Spell #2 uses 8 energy for explosive damage (external and blatant) does only 6d which tapers off to nothing after 3 yards. Unless I am misreading something, combining a regular external and blatant attack with AoE, always results in more damage to more targets than using the RAW for explosive damage. I think that this one issue is a glitch in RPM. Last edited by Merrick; 04-02-2014 at 09:47 PM. |
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04-02-2014, 09:48 PM | #27 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: [RPM] Post your rituals here
B. 415, Sidebar.
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04-02-2014, 09:54 PM | #28 |
Join Date: Feb 2007
Location: New York City
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Re: [RPM] Post your rituals here
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04-02-2014, 11:22 PM | #29 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: [RPM] Post your rituals here
Nope. That's contact, but it's not forced contact. The difference being that with the grenade on the ground, him on top of it, the force has nowhere to go. If I recall correctly some methods of using Det Cords and Shape Charges in High Tech are also Contact applications.
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04-03-2014, 01:06 AM | #30 | |
Join Date: Feb 2007
Location: New York City
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Re: [RPM] Post your rituals here
So now I'm a bit confused...
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Tags |
ghostly movement, magic, ritual path magic, rpm, thaumatology |
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