03-24-2021, 05:31 PM | #11 |
Join Date: May 2005
Location: Lynn, MA
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Re: Ritual Path Magic FAQ and Answers Thread
So does this look right?
"Bow of the Ancestors Lesser Create Matter (Produces a Bow) Lesser Create Matter (Produces Arrows) Lesser Control Matter (Guides the arrows to their targets) Lesser Strengthen Matter (increases the damage and helps the arrow punch through defenses) Inherent Modifiers: Bestows a Bonus, Damage Enhancements, Range, subject weight. When this ritual is enacted, a mystic bow appears in the hand of the subject. For the duration, when the bowstring is drawn back, an arrow materializes knocked and ready to be fired in the same action. The magic of the spell helps guide the arrow to its target as long as they are within range of the spell. Typical Casting: Lesser Create Matter (6) + Lesser Create Matter (6) + Lesser Control Matter (5) + Lesser Strengthen Matter (3) + Bestows a Moderate Bonus, to hit and Damage +4 (16) + Enhancement; Armor Divsor /2 (10) + Duration, 10 minutes (1) + Range, 50 yards (8) + Subject Weight, 10 lbs (0). 55 energy (55x1)." I don't need to include the arrow damage and should just base it on a mundane shot, because "that's how a bow works" and the magic effectively removes the need to ready the bow normally within its effects. I need subject weight, not for the bowman, but for the amount of matter needed to create the bow and arrows... Is that about right? I like the energy arrow notion too... I think it would be pretty funny to have an adept set out to replicate the kids magic weapons on the Dungeons and Dragons cartoon... |
03-24-2021, 05:51 PM | #12 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ritual Path Magic FAQ and Answers Thread
Yes. Correct.
You can include this in the above or simply ignore it. It's creating the arrows because that's what the spell does and they aren't physical or anything. This is represented by the damage modifer. Quote:
Quote:
Ditch the Damage Enhancements, it's not needed.
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03-24-2021, 06:06 PM | #13 |
Join Date: May 2005
Location: Lynn, MA
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Re: Ritual Path Magic FAQ and Answers Thread
Thank you for your help.
So this only needs a Lesser Create Matter then? "Bow of the Ancestors Lesser Create Matter (Produces a Bow and any arrows) Inherent Modifiers: Bestows a Bonus, Range, Subject Weight. When this ritual is enacted, a mystic bow appears in the hand of the subject. For the duration, when the bowstring is drawn back, an arrow materializes knocked and ready to be fired in the same action. The magic of the spell helps guide the arrow to its target as long as they are within range of the spell. (The previous sentence just fluffs the Bestowed Bonus) Typical Casting: Lesser Create Matter (6) + Bestows a Moderate Bonus, to hit and Damage +4 (16) + Enhancement; Armor Divsor /2 (10) + Duration, 10 minutes (1) + Range, 300 yards (13) + Subject Weight, 10 lbs (0). 46 energy (46x1)." |
03-24-2021, 07:00 PM | #14 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ritual Path Magic FAQ and Answers Thread
Quote:
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03-27-2021, 11:13 AM | #15 |
Join Date: May 2005
Location: Lynn, MA
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Re: Ritual Path Magic FAQ and Answers Thread
Niiiiiiice! And I think that with a slight description change, this works the same if I say that rather than creating a bow, you can cast it on your sweet, accurate Sig Gear compound bow to speed it up and supply ammo...
-------------------------------------------------------------------------- Totally different spell notion: Would it be kosher to reverse the +2 to damage = +1 per die to -2 damage = -1 per die, and use Bestows a Penalty to penalize incoming damage? Something like: Protection of the Fates: While under the influence of this spell, attacks that hit the subject only produce glancing blows causing little to no injury. Adjust damage rolls against the subject by -3 per die. Lesser Control Chance (5) + Bestows a Moderate Penalty, -6 [-3 per die] to incoming Damage (64) + Duration, 10 min (0). 69 energy (69x1) Last edited by the_matrix_walker; 03-27-2021 at 11:18 AM. |
03-27-2021, 05:08 PM | #16 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ritual Path Magic FAQ and Answers Thread
Quote:
Quote:
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03-28-2021, 01:27 PM | #17 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Ritual Path Magic FAQ and Answers Thread
I don't know if this is the place for this. If not, I'll delete the post.
I like the idea of a system-less way of designing magic items, which I think metatronic generators can do. (It costs the magic item based on what it does.) But I'm a real newbie with GURPS. (Love collecting it. Don't have the attention span any longer to understand it. Sigh...) Can Metatronic Generator do (D&D magic items) Mace of Disruption (bonus damage, an attempt to Turn undead (based off of True Faith or something?), and having a chance to destroy undead much weaker than you (some sort of contested roll?); or maybe just extra damage to classes of monsters (undead/fiends/outsiders)?)?
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03-28-2021, 03:54 PM | #18 | |
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Location: Portsmouth, VA, USA
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Re: Ritual Path Magic FAQ and Answers Thread
Quote:
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03-28-2021, 07:15 PM | #19 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Ritual Path Magic FAQ and Answers Thread
Doesn't part of RPM magic item creation have the intermediate stage of figuring out which paths are hit and whether it has the 3x modifier (for being more blatant)?
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03-28-2021, 07:17 PM | #20 |
Join Date: Jun 2006
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Re: Ritual Path Magic FAQ and Answers Thread
No, RPM magic items are created using advantages and are basically just gadgets.
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monster hunters, ritual path magery, ritual path magic, rpm |
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