09-19-2020, 05:12 PM | #31 |
Join Date: Feb 2016
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Re: [Space, Spaceships] Mars Semi-Cycler?
~$700M is not a lot for a spacecraft, and it has the advantage that is large enough to provide 0.5g, so you can provide transportation for normal unaugmented humans without difficulty, but it is your choice. However, the design that I gave would have a crew of 125 (20 control, 80 technicians, and 25 support), so the vast majority of the people would be NPCs. In that case, I would suggest that the PCs be officers, similar to Star Trek, though the majority of officers would be NPCs.
One of the issues with any realistic design is economics (which can be waived in the case of space opera). Now, one advantage of a cycler over a magsail design is that it is really cheap per ton moved (the cycler costs 1/15th as much per ton moved), though this is somewhat balanced by the fact that they take five times long to travel (and they require connections to magsails). I would say that they cost 50% to move cargo and passengers as a magsail design, so there is a place for them economically. |
09-24-2020, 06:09 PM | #32 |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: [Space, Spaceships] Mars Semi-Cycler?
I suppose one of my problems is that I have trouble with the idea of a spacecraft as a commercial vessel. Commercial space travel (and by that I mean moving people for money) may be very close but as yet it is still a future thing. The first customers will probably be governments anyway, and if they see it making a profit they'll try to take it over and ruin it in the process. Government run missions are still feasible if you can convince the PTBs that it might be politically profitable for them, but then they will insist on having some input to the mission design process (which frankly scares me a bit). Now I be overreacting to having re-read "2001: A Space Odyssey" recently but until I see some serious advertisements for tickets on a spacecraft at affordable prices I will regard the whole topic as "maybe someday" speculation.
At the moment my spacecraft design is mission oriented with cost something to be considered by the bean counters back home. And in this case the "mission" is primarily political; settle Mars. The tools might not be absolutely efficient but they will (hopefully) look good to the people whose support the politicians want. Sorry to be such a downer, but we are living in a political time and politics seems to be all I hear about on the news any more. :( Dalton “So let's pretend we can actually do this” Spence
Last edited by DaltonS; 09-24-2020 at 06:31 PM. |
09-24-2020, 06:18 PM | #33 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Space, Spaceships] Mars Semi-Cycler?
Quote:
Now, it's a boring business that isn't terribly gameable (realistic spaceship crews have essentially zero ability to make decisions about their path), but that's a separate problem. |
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09-24-2020, 09:21 PM | #34 |
Join Date: Feb 2016
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Re: [Space, Spaceships] Mars Semi-Cycler?
Yes, there is not a lot of choice with realistic settings, as delta-v is a harsh mistress. As for commercial applications, it is mostly orbital manufacturing, the mining of rare metals, orbital solar, and nitrogen harvesting. For example, it is probably going to be impossible to produce TL10+ physical technology without zero-g manufactoring and orbital vacuum manufacturing (the flaws caused by gravity and by laboratory vacuum manufacturing will likely limit terrestrial manufacturing to TL9-).
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12-04-2021, 02:09 PM | #35 |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: [Space, Spaceships] Mars Semi-Cycler?
Okay, I'm going to indulge in a little "equine necromancy" here. I've recently been trying to map my Martian “Gas” Station which got me to thinking about the other threads I posted here involving my "Domed Mars" setting. Having decided to use Mag-Sails instead VASMIR drives in both the Semi-Cycler and Trans-Orbital Taxi to reduce the magsail "burn times" to something manageable (6 and 10.8 days respectively, although when the reaction mass in the Taxi's collapsible tanks is expended when launching from Mars the reduced LWT makes the magsail boost time 6.5 days) I decided to tweak the spreadsheets for both. According to my calculations a SM+9 Semi-Cycler would need 5.77 PPh to deploy its magsail. I upgraded the energy banks to 5PPh which would take 15 hours to fully charge using the reduced small reactor (⅓ PP). While this is slightly less than required, deploying the magsail would only drain the energy banks at 1PPh per hour giving the reactor plenty of time to make up the difference (138.6 minutes out of 5 hours to be exact). Here are the revised stats.
PERDUE REDUX (PERDUE-CLASS MEDIUM INTERPLANETARY TRANSPORT) Code:
TL Name dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost 9^ Perdue Redux 100 -5/4 13 0.001G/375 mps [1] 3,000 1,404.2 [3] +9 34ASV [4,5] 15 — $69.5M Power Points: +⅓ / -0 Energy Bank: 5 PPh / 900 PPt Space Performance: Hnd/SR: -5/4 sAccel: 0.001Gs/375 mps SHIP SYSTEMS Code:
FRONT [1] Metallic Laminate Armor dDR 15 [2-4] Hangar Bay Cap.: 300 Tons / SM+6 / Launch: 100 Tons/min [5] Magsail Sail 0.001 Gs / 375 mps [1,2,7] [6] External Clamp 3,000 Tons [Core] Smaller SM Systems SM+8 [a] Control Room Comp: C6 / Comm/Sensor: 6 / 4 Stations [b-c] Habitat two bunkrooms, two cabins, one rec room one fabricator minifac, eight hibernation chambers, one lab, one sickbay Code:
CENTER [1] Metallic Laminate Armor dDR 15 [2-3] Vehicle Dock 300 Ton Capacity / SM+7 [6] [4] Engine Room 1 Control Station / 2 Workspaces [5-6] Vehicle Dock 300 Ton Capacity / SM+7 [6] [Core] Habitat one hydroponics bay, two bunkrooms, seven passenger cabins, 50 tons of steerage cargo Code:
REAR [1] Metallic Laminate Armor dDR 15 [2] Smaller SM Systems SM+8 [a†] Fission Reactor 1 Power Point / 50 yr Fuel [8] [b-c] Battery Bank 2 PPh / 360 PPt / 2 PP [3] Battery Bank 3 PPh / 540 PPt / 3 PP [4-6] Cargo Hold 450 Tons / SM+5 Bay Doors Design Switches, Features, & Notes: 5 Airlocks (Capacity: 5 people each), Auxiliary Craft Cost: $44,448,120; Standard Food Cost: $50,000; Total Cost: $113,998,120 IR SIGNATURE: +17 (+4 Energy Bank, +6 Fission Reactor, +7 Magsail) CAMPAIGN OPTIONS: Exposed Radiators [2], EBS's Unofficial rules [1] Accel assumes Luminosity 1.0 Star at 1.0 AU [2] Counts as Exposed System when deployed (see p. SS1:66), Targeted at SM+12, Radiators are targeted at SM+9 if central hull is facing attackers, SM+4 otherwise [3] Load includes: 4.2 tons of Crew & Passengers, 50 tons of Standard Food, (25,000 man-days / 735 days), 450 tons in Cargo Hold, 600 tons in Vehicle Dock capacity, 300 tons in Hangar Bay [4] Plus 8 in Hibernation Chambers, [5] Crew Requirement (17 total): 4 Control Stations (1 Captain/Pilot, 1 Operations Officer, 1 Chief Engineer, 1 Navigator/Comm/Sensor Operator), 1 Technician, 6 Auxiliary Craft Crew, 2 Passenger Care, 1 Entertainment, 1 Medical, 1 Scientist, 1 Gardeners SYSTEM NOTES: [6] Modular, [7] Uses 1 Power Point to activate, then consumes no power FUEL USED: [8] Fissionables RADIATION PROTECTION FACTOR (PF): 210/420/210, Non-Mass Shielded PF: 70 (see p. SS5:41) AUXILIARY CRAFT Code:
Qty. Ship Location Cost Mass Crew 1 Aurora-Class OTV Front $811.6k 30 1 1 Condor Spaceplane Front $8.89M 100 2 1 Kobold Work Bug Front $1.12662M 30 2 1 Midnight Sun-Class Orbital Shuttle Front $1.468M 100 2 1 Sling Liner Passenger Barge Front $216k 30 1 2 Mars Trans-Orbital Taxi (M) Center $31.9359M 600 8 Code:
Qty. Location Type SM Notes 2 Front [Cb] Bunkrooms +0 8 person 2 Front [Cb] Cabins +0 4 person 1 Front [Cb] Rec Room +0 20 patrons, 2 staff 1 Front [Cc] Fabricator Minifac +0 $500 per Hr. 8 Front [Cc] Hibernation Chambers +0 8 chambers 1 Front [Cc] Lab +0 2 person, +1 Skill 1 Front [Cc] Sickbay +0 1 bed; +2 Skill 1 Center [C] Hydroponics Bay +0 4 person production 2 Center [C] Bunkrooms +0 8 person 7 Center [C] Passenger Cabins +0 14 person 10 Center [C] Steerage Cargo +0 50 tons Dalton “who will post the new Trans-Orbital Taxi stats later” Spence
Last edited by DaltonS; 12-04-2021 at 02:24 PM. |
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