10-15-2024, 07:13 AM | #1 |
Join Date: Jun 2020
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[3e] Statting a CTA weapon
So, I've been working on a CnC Tiberium/Generals fusion setting that kicks off during the Kosovo-Serbia conflict... but not in the way some would think.
Basic gist of the situation was that Kane's Black Hand, when killing off war criminals- left some of their equipment behind (they tried to keep it, but due to a combination of bad luck and unexpected resistance, some of it was able to be taken by various intelligence agencies, primarily NATO, China, and Russia) which led to some of the canceled Cold War projects to be retained (like the original M6 Linebacker in the form of Bradley ADATS or the project that caused the creation of this thread, the COMVAT program) and the core of what would become GDI. The COMVAT program was a Bradley upgrade program tackling a problem: the 25mm was projected to no longer cut it. Using TOWs for everything wasn't possible, so a new weapon was designed. This led to various autocannons, but one was chosen for further testing. The reason why is that the gun can be easily fitted onto a modified Bradley turret and you could store quite a bit of ammo despite the larger caliber. https://www.secretprojects.co.uk/att...-29-jpg.654842 Yes, that's an actual round, and yes, it's that small (45x305mm CTA, 70mm diameter case or -if I did the math right- 0.414515633366 cf). From what little I can gather, the entire cartridge weighs 3.175kg, yet its length is roughly a magazine page and a half at best. I've been looking for rules for such ammunition. Last edited by GURPS Fox; 10-15-2024 at 08:01 AM. Reason: Better Accuracy |
10-15-2024, 07:34 AM | #2 |
Join Date: Jun 2013
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Re: [3e] Statting a CTA weapon
The link requires a login to access. If you can provide the caliber (looks like 45 mm) and either mass of the projectile alone and muzzle velocity, or simply muzzle energy, you can get a decent-ish estimate on GURPS damage with the equation Douglas Cole worked out, where average damage in points (divide by 3.5 to get damage in dice) is equal to 0.6*SQRT(KE/cal^0.4), with KE in J and cal in mm. I think he may have mentioned before that it wasn't quite right for cannon performance, but I may be misremembering.
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10-15-2024, 08:04 AM | #3 | |
Join Date: Jun 2020
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Re: [3e] Statting a CTA weapon
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I can do the damage figures. The problem here is the ammunition's weight, cost, and volume modifiers. For example, if I want to make a CTA gun, what modifiers are needed? |
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10-15-2024, 08:44 AM | #4 | |
Join Date: Jun 2013
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Re: [3e] Statting a CTA weapon
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10-15-2024, 03:23 PM | #5 | |
Join Date: Jun 2020
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Re: [3e] Statting a CTA weapon
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10-17-2024, 05:10 AM | #6 |
Join Date: Jun 2020
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Re: [3e] Statting a CTA weapon
Ok, to be honest, finding info on the weapon is frustrating because some of the links I've seen have... problems.
https://preview.redd.it/ni47has44q8a...=webp&755f27b8 Link to Reddit thread with some links that are having problems... So, if this is any indication, the 'traditional' case version of an APFSDS would be 3,910g if the 735g lighter (or just under 19% lighter) comment in the advert and the 3,175g CTA round laid out in a report is the APFSDS are accurate. ... said 3,175g CTA round is yeeting a 755g projectile at 1.35km/s (which, if I'm not missing anything, is usually seen in autocannon APFSDS rounds)... or just short of 688kJ of kinetic energy out of the barrel. Using the equation 0.6*SQRT(KE/cal^0.4) I get 232.43577184579088410385864405914, which divided by 3.5 is 66.410220527368824029673898302611 (6x11)... which lines up with V2e's 45mm 'medium' barrel using APFSDS(R), if only off by three dice (7x9). Huh, that's weird how the damage almost lines up like that. Also, the traditional case version of the 45mm CTA had to be on steroids or something... Last edited by GURPS Fox; 10-17-2024 at 06:22 AM. Reason: Adding what I experimented with |
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ammunition, gurps 3e, weapon |
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