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Old 08-01-2024, 03:49 PM   #11
Varyon
 
Join Date: Jun 2013
Default Re: Magical Mobility Aids

Quote:
Originally Posted by Culture20 View Post
Using magic via advantages:
Gadget, boots. Grants "Not paraplegic" (requiring user to apply a mitigator to their "paraplegic" disad.) throw some other disads like reduced move, clumsy, or whatever to mimic an imperfect solution and reduce the overall cost of the gadget. [insert Meta-tech boilerplate for $ pricing]

I once played a wizard with a limp, but he flew everywhere with his magic ring, so the limp barely gave back any CP.
As a note - and I think we discussed this a bit in the playtest - an MTD that negates a Disadvantage should typically cost less than you'd expect. This is because, in a world where such MTD's exist, you wouldn't take the Disadvantage at full price, you'd take it with a Mitigator. Which in turn means that you build the MTD to negate the Disadvantage with the Mitigator. So if you have Blindness (Mitigator: VISOR device -60%) [-20], the Negated Blindness portion of the MTD (if there's more - the VISOR in Star Trek gave something akin to Ultravision - you'd account for that separately) would only be worth [20], not the full [50]. As a bonus, this also automatically gives you a way to build a character who cannot benefit from such an MTD (for whatever reason) - they take the Disadvantage at full value, and the MTD won't help them (because it only negates the Mitigated version).
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