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Old 06-25-2024, 04:32 PM   #31
ravenfish
 
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Default Re: GURPS Spaceships, upscaling sizes

Per Spaceships p.17, "steerage cargo is pressurized and climate-controlled," so there's probably enough life support to maintain the atmosphere at least.
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Old 06-25-2024, 06:54 PM   #32
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Default Re: GURPS Spaceships, upscaling sizes

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Originally Posted by ravenfish View Post
Per Spaceships p.17, "steerage cargo is pressurized and climate-controlled," so there's probably enough life support to maintain the atmosphere at least.
The rules on depressurization imply that all cargo space is pressurized and only compartmentalized from the rest of the interior on large vessels.
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Old 06-25-2024, 07:49 PM   #33
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Default Re: GURPS Spaceships, upscaling sizes

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Originally Posted by ravenfish View Post
Per Spaceships p.17, "steerage cargo is pressurized and climate-controlled," so there's probably enough life support to maintain the atmosphere at least.
Yes, but it does not count towards number of people the life support can handle. That is strictly 4 per bunk room and 2 per cabin, so that would mean that the actual air-regeneration systems are part of those "rooms", while all the rest have HVAC and pressure support.
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Old 06-25-2024, 07:55 PM   #34
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Default Re: GURPS Spaceships, upscaling sizes

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Originally Posted by Tyneras View Post
Going by wikipedia Titanic was 52k tons, making it SM+11, ...
Normally, you round up on SM, so that would by +12 (which is why I use the fractional ones)

Physical size, at 294 yards, it would be up to SM +13 according to that. You could call it SM +12, since it was long, but it was very boxy...nothing like something like a fast battleship (Iowa classes were as much as 60k tons, but a little shorter, and a lot more svelte).
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Old 06-25-2024, 09:06 PM   #35
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Default Re: GURPS Spaceships, upscaling sizes

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Originally Posted by cvannrederode View Post
(Iowa classes were as much as 60k tons, but a little shorter, and a lot more svelte).
Yup. Guns and armour are heavy, and so is the structure to support them.
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Old 06-25-2024, 09:18 PM   #36
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Default Re: GURPS Spaceships, upscaling sizes

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Originally Posted by cvannrederode View Post
Normally, you round up on SM, so that would by +12 (which is why I use the fractional ones)

Physical size, at 294 yards, it would be up to SM +13 according to that. You could call it SM +12, since it was long, but it was very boxy...nothing like something like a fast battleship (Iowa classes were as much as 60k tons, but a little shorter, and a lot more svelte).
Comparing the numbers from Wikipedia, Titanic was midway between Iowa's standard and max tonnage, almost identical in length, and slightly narrower abeam and had lesser draft.

But Iowa had a clipper bow and raked sides, whereas Titanic was a floating apartment building (or, being British, a block of flats).
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Old 06-25-2024, 10:57 PM   #37
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Default Re: GURPS Spaceships, upscaling sizes

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Originally Posted by weby View Post
It is a bit odd, but I guess it is meant to represent the fact that steerage cargo is pressurized and climate controlled, though the spaceships entry for carrying things like livestock does not sound like it would work due to running out of lifesupport fast that way..

In my games I assume that steerage cargo does indeed contain long term lifesupport for four or short term for 15/5 ton chuck as the designer wants and that accounts for the extra mass...
Given the difference between life support and non life support habitats, that doesn't seem to add up.

TBH I'd guess it doesn't really represent anything except that 5 tons per cabin was the most they could give without the SM+5 habitat turning into a bag of holding...
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