07-03-2023, 01:10 PM | #11 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Talent/Spell of the Week: Staff to Snake
IIRC: Consider the following scenario.
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-HJC Last edited by hcobb; 07-03-2023 at 07:15 PM. |
07-04-2023, 02:46 PM | #12 | |||||||
Join Date: Oct 2015
Location: New England
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Re: Talent/Spell of the Week: Staff to Snake
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07-05-2023, 01:16 AM | #13 | |
Join Date: Jun 2019
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Re: Talent/Spell of the Week: Staff to Snake
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No, no, and again no. If you are creating something (with a Creation spell) it makes perfect sense you get two or three of that thing on a double or triple hit roll. Staff-To-Snake is not a Creation spell. It's a Thrown spell that changes one thing into one other thing. The end. How the heck would you handle it if you allowed one staff to turn into three snakes, and then only one or two of the snakes were killed? Shorten the staff when it came back? Luckily we don't ever have to worry about that because it can't come up. What's next, rolling a 3 when casting Staff gives the wizard 3 staves? Does that triple the mana storage? Oh good heavens, this way lies madness. PS I'd allow the staff to remain a snake for double or triple duration on a roll of 4 or 3. If a 3 were rolled while casting Staff, I'd revert to the old rule of giving 1 XP for every ST spent on a spell, but in this case award 15 XP instead of 5 as the reward for the exceptional roll of 3, but that's as far as I'd go.
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"I'm not arguing. I'm just explaining why I'm right." Last edited by Steve Plambeck; 07-05-2023 at 01:19 AM. |
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07-05-2023, 06:03 AM | #14 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Talent/Spell of the Week: Staff to Snake
c.f. ITL 135 "Other spells have triple effect in any one way the player chooses: three times as long, or three times as powerful, or any other tripling. (You cannot have a spell affect the original target figure and two others, though.)" So triple duration seems to be the intention here.
Note that enchantments generally gain no benefit from 3 or 4, but on the other hand merely fail on an 18. Aid spell needs to gain only additional duration from a 3 or 4 to avoid generating thousands of ST points with a luck charm.
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-HJC |
07-05-2023, 08:23 AM | #15 |
Join Date: Oct 2015
Location: New England
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Re: Talent/Spell of the Week: Staff to Snake
Instead of a 3 or 4 result on the casting roll for Staff to Snake creating multiple serpents, I’d have the snake have higher ST, a stronger bite, and perhaps a bit of damage resistance, since more than one snake makes no sense, a longer duration is usually not useful, and there is no way to make the spell cost only a fraction of the ST.
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07-07-2023, 11:29 AM | #16 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Talent/Spell of the Week: Staff to Snake
Q1: What is the wizard doing without her stick?
Q2: When does the wizard find the time to go snaking? Cast just before entering the Death Test room? Q3: The spell notes recast, so you can't just pay 1 fatigue to maintain but must instead cast on the snake itself with an action and modifiers for distance?
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-HJC Last edited by hcobb; 07-07-2023 at 12:01 PM. |
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animals, magic, transform, weapon, wizards |
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