06-05-2023, 12:45 AM | #31 | |
Join Date: Apr 2005
|
Re: [Low-Tech/Basic] Pick: War Club or Pickaxe
Quote:
Messing around with Wikipedia and search engine image searches I found the civilian precursor of the warhammer, the Bergmannspickel (miner's pick). For clarification, this is the tool I've spent way too much time swinging. It's very good at turning slabs of concrete into rubble, but not something I'd want to take into battle. By comparison, a pickaxe with a lighter head (2.5 lbs/1 kg) would be a much handier weapon. Call it the difference between a Pickaxe and a Heavy Pickaxe. |
|
06-05-2023, 08:01 AM | #32 | |
Join Date: Aug 2004
|
Re: [Low-Tech/Basic] Pick: War Club or Pickaxe
Quote:
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
|
06-05-2023, 02:16 PM | #33 | |||||
Join Date: Sep 2010
Location: Mannheim, Baden
|
Re: [Low-Tech/Basic] Pick: War Club or Pickaxe
Yoink away. Predictable would be a good trait to have in an actual weapon design system, but I wouldn't know where to start pricing it.
Quote:
I'd still feel better with cutting, though. Ideally there would be some blunt-narrow-edge damage type for a x 1.25 damage modifier, but let's not go there. Great Axe damage -2 cutting is a little underwhelming for a two-handed weapon, though. I guess Great Axe damage -1 cut if it's been professionally sharpened and the same in cr if it hasn't? I'm not touching that tiller option. I thoroughly confused now and happy to know I got a couple of these sorted out. Jeez, it's starting to glaive-guisarme in my head... Quote:
Quote:
Quote:
Quote:
Need to think on this a bit more.
__________________
My GURPS and mapmaking blog: The Blind Mapmaker |
|||||
06-05-2023, 07:56 PM | #34 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
|
Re: [Low-Tech/Basic] Pick: War Club or Pickaxe
A cheap mattock these days is cast rather than drop-forged. It makes them brittle - I've broken one and shattered another (a piece went into my calf). You can't really tell whether they are cast or forged until they are broken - where you can see the crystalline structure of the cast items.
__________________
Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 06-05-2023 at 08:00 PM. |
06-05-2023, 09:15 PM | #35 | |
Join Date: Aug 2004
|
Re: [Low-Tech/Basic] Pick: War Club or Pickaxe
Quote:
Well, whatever sort of axe/adze/pick/hammer combo weapon head falls under a given name, it's nice that GURPS will handle it. While we're talking pick stuff: 1) I've poked around at creating a more universal setup for hand weapons vs hand weapon-like tools (maces vs hammers, warhammers vs pickaxes, etc.), but have nothing exciting to report. Like many commenters here, I'm still pondering what exactly defines the differences. (The model I'm leaning toward: Tools like logging axes and pickaxes are generally very robust – they "attack" trees, stone, etc., not thin armor and flesh – and are heavier than weapon counterparts. More to the point, weapons stick to reasonable minimum ST for combat nimbleness, whereas tools typically have minimum ST greater than user ST. That high minimum ST isn't a problem at the slower, regular pace of labor, but isn't suited to the frantic needs of combat. That's what currently seems sensible to me, anyway.) 2) Should anyone want 'em, I recently added light and heavy versions of the one-handed melee pick on my page of new weapons. Oh, and throwing versions of the same, too. (Was a throwing pick ever a thing? Probably not. But why let that stop us? : )
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
|
06-09-2023, 03:30 AM | #36 | ||||
Join Date: Sep 2010
Location: Mannheim, Baden
|
Re: [Low-Tech/Basic] Pick: War Club or Pickaxe
Quote:
Quote:
Quote:
Quote:
__________________
My GURPS and mapmaking blog: The Blind Mapmaker |
||||
06-09-2023, 11:20 AM | #37 |
Join Date: Apr 2005
|
Re: [Low-Tech/Basic] Pick: War Club or Pickaxe
If found that you get exactly what you pay for with tools. Low-end tools of any sort, like those inflicted on unwary customers by outfits like Horrible Fright in the U.S., are usually accidents or landfill waiting to happen.
The drawback of TL6+ metallurgy is that in addition to getting Fine-Quality weapons/hand tools for Good-Quality prices, you can also get Good-Quality tools for Cheap-Quality prices and Cheap-Quality tools for "too good to be true" prices. Merchants at big box stores have a mix of the latter two classes of tools, with just a few dollars separating "OK for light use" from "not worth owning at any price." |
06-09-2023, 11:35 AM | #38 | |
Join Date: Aug 2004
|
Re: [Low-Tech/Basic] Pick: War Club or Pickaxe
Quote:
(And that simple guess might be cinematic, in which case a substantial CF would be better, as you suggest.)
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
|
Tags |
low-tech, tool, weapon |
Thread Tools | |
Display Modes | |
|
|